Forgot a call to glClear

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emersion 2017-11-20 21:05:05 +01:00
parent 5a8bbc6203
commit a268f57ed5
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@ -259,6 +259,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
glViewport(0, 0, output->width, output->height);
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
if (!wlr_surface_has_buffer(surface)) {
return;