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render/allocator: document struct wlr_allocator
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@ -25,6 +25,16 @@ struct wlr_allocator_interface {
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void wlr_allocator_init(struct wlr_allocator *alloc,
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps);
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/**
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* An allocator is responsible for allocating memory for pixel buffers.
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*
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* Each allocator may return buffers with different capabilities (shared
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* memory, DMA-BUF, memory mapping, etc), placement (main memory, VRAM on a
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* GPU, etc) and properties (possible usage, access performance, etc). See
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* struct wlr_buffer.
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*
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* An allocator can be passed to a struct wlr_swapchain for multiple buffering.
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*/
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struct wlr_allocator {
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struct wlr_allocator {
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const struct wlr_allocator_interface *impl;
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const struct wlr_allocator_interface *impl;
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