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wlr_seat: clear drag->seat_client
when destroyed
This was previously a use-after-free in `wlr_drag.c`.
This commit is contained in:
parent
77d9fc0848
commit
8b12037cad
@ -55,14 +55,14 @@ static void drag_set_focus(struct wlr_drag *drag,
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goto out;
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}
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if (!drag->source &&
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if (!drag->source && drag->seat_client &&
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wl_resource_get_client(surface->resource) !=
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drag->seat_client->client) {
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goto out;
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}
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struct wlr_seat_client *focus_client = wlr_seat_client_for_wl_client(
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drag->seat_client->seat, wl_resource_get_client(surface->resource));
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drag->seat, wl_resource_get_client(surface->resource));
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if (!focus_client) {
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goto out;
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}
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@ -71,7 +71,7 @@ static void drag_set_focus(struct wlr_drag *drag,
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drag->source->accepted = false;
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uint32_t serial =
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wl_display_next_serial(drag->seat_client->seat->display);
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wl_display_next_serial(drag->seat->display);
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struct wl_resource *device_resource;
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wl_resource_for_each(device_resource, &focus_client->data_devices) {
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@ -75,6 +75,10 @@ static void seat_client_handle_resource_destroy(
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client->seat->keyboard_state.focused_client = NULL;
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}
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if (client->seat->drag && client == client->seat->drag->seat_client) {
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client->seat->drag->seat_client = NULL;
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}
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struct wl_resource *resource, *tmp;
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wl_resource_for_each_safe(resource, tmp, &client->pointers) {
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wl_resource_destroy(resource);
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