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Add first wlr_surface example implementation
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@ -14,6 +14,7 @@
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#include <wlr/util/log.h>
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#include "shared.h"
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#include "compositor.h"
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#include "wlr_surface.h"
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struct sample_state {
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struct wlr_renderer *renderer;
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@ -32,11 +33,11 @@ void handle_output_frame(struct output_state *output, struct timespec *ts) {
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struct wl_resource *_res;
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float matrix[16];
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wl_list_for_each(_res, &sample->compositor.surfaces, link) {
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struct wlr_texture *texture = wl_resource_get_user_data(_res);
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if (texture->valid) {
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wlr_texture_get_matrix(texture, &matrix,
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struct wlr_surface *surface = wl_resource_get_user_data(_res);
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if (surface->texture->valid) {
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wlr_texture_get_matrix(surface->texture, &matrix,
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&wlr_output->transform_matrix, 200, 200);
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wlr_render_with_matrix(sample->renderer, texture, &matrix);
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wlr_render_with_matrix(sample->renderer, surface->texture, &matrix);
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}
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}
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@ -1,90 +1,13 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include "compositor.h"
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static void surface_destroy(struct wl_client *client, struct wl_resource *resource) {
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wl_resource_destroy(resource);
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}
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static void surface_attach(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *buffer_resource, int32_t sx, int32_t sy) {
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struct wlr_texture *texture = wl_resource_get_user_data(resource);
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(buffer_resource);
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uint32_t format = wl_shm_buffer_get_format(buffer);
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wlr_texture_upload_shm(texture, format, buffer);
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}
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static void surface_damage(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width, int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage");
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}
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static void surface_frame(struct wl_client *client,
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struct wl_resource *resource, uint32_t callback) {
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wlr_log(L_DEBUG, "TODO: surface frame");
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}
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static void surface_set_opaque_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface opaque region");
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}
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static void surface_set_input_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface input region");
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}
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static void surface_commit(struct wl_client *client,
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struct wl_resource *resource) {
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wlr_log(L_DEBUG, "TODO: surface surface commit");
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}
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static void surface_set_buffer_transform(struct wl_client *client,
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struct wl_resource *resource, int transform) {
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wlr_log(L_DEBUG, "TODO: surface surface buffer transform");
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}
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static void surface_set_buffer_scale(struct wl_client *client,
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struct wl_resource *resource,
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int32_t scale) {
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wlr_log(L_DEBUG, "TODO: surface set buffer scale");
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}
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static void surface_damage_buffer(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width,
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int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage buffer");
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}
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struct wl_surface_interface surface_interface = {
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surface_destroy,
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surface_attach,
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surface_damage,
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surface_frame,
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surface_set_opaque_region,
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surface_set_input_region,
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surface_commit,
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surface_set_buffer_transform,
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surface_set_buffer_scale,
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surface_damage_buffer
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};
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static void destroy_surface(struct wl_resource *resource) {
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struct wlr_texture *surface = wl_resource_get_user_data(resource);
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wlr_texture_destroy(surface);
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}
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#include "compositor/wlr_surface.h"
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static void destroy_surface_listener(struct wl_listener *listener, void *data) {
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struct wl_compositor_state *state;
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struct wlr_texture *surface = data;
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struct wlr_surface *surface = data;
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state = wl_container_of(listener, state, destroy_surface_listener);
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struct wl_resource *res = NULL;
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@ -101,13 +24,9 @@ static void wl_compositor_create_surface(struct wl_client *client,
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struct wl_compositor_state *state = wl_resource_get_user_data(resource);
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struct wl_resource *surface_resource = wl_resource_create(client,
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&wl_surface_interface, wl_resource_get_version(resource), id);
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struct wlr_texture *texture = wlr_render_texture_init(state->renderer);
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texture->resource = surface_resource;
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wl_resource_set_implementation(surface_resource, &surface_interface,
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texture, destroy_surface);
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wl_resource_set_user_data(surface_resource, texture);
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struct wlr_surface *surface = wlr_surface_create(surface_resource, state->renderer);
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wl_list_insert(&state->surfaces, wl_resource_get_link(surface_resource));
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wl_signal_add(&texture->destroy_signal, &state->destroy_surface_listener);
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wl_signal_add(&surface->signals.destroy, &state->destroy_surface_listener);
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}
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static void wl_compositor_create_region(struct wl_client *client,
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120
examples/compositor/wlr_surface.c
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120
examples/compositor/wlr_surface.c
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@ -0,0 +1,120 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include <wlr/render/interface.h>
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#include "wlr_surface.h"
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static void surface_destroy(struct wl_client *client, struct wl_resource *resource) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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wl_signal_emit(&surface->signals.destroy, surface);
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wl_resource_destroy(resource);
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}
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static void surface_attach(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *buffer, int32_t sx, int32_t sy) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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surface->pending_buffer = buffer;
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surface->pending_attached = true;
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}
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static void surface_damage(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width, int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage");
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}
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static void surface_frame(struct wl_client *client,
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struct wl_resource *resource, uint32_t callback) {
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wlr_log(L_DEBUG, "TODO: surface frame");
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}
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static void surface_set_opaque_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface opaque region");
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}
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static void surface_set_input_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface input region");
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}
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static void surface_commit(struct wl_client *client,
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struct wl_resource *resource) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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// apply pending state
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if (surface->pending_attached) {
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surface->attached = surface->pending_buffer;
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if (surface->pending_buffer) {
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(surface->pending_buffer);
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if (!buffer) {
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wlr_log(L_INFO, "Unknown buffer handle attached");
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} else {
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uint32_t format = wl_shm_buffer_get_format(buffer);
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wlr_texture_upload_shm(surface->texture, format, buffer);
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}
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}
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}
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// reset pending state
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surface->pending_buffer = NULL;
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surface->pending_attached = false;
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wl_signal_emit(&surface->signals.commit, surface);
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}
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static void surface_set_buffer_transform(struct wl_client *client,
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struct wl_resource *resource, int transform) {
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wlr_log(L_DEBUG, "TODO: surface surface buffer transform");
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}
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static void surface_set_buffer_scale(struct wl_client *client,
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struct wl_resource *resource,
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int32_t scale) {
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wlr_log(L_DEBUG, "TODO: surface set buffer scale");
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}
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static void surface_damage_buffer(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width,
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int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage buffer");
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}
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const struct wl_surface_interface surface_interface = {
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surface_destroy,
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surface_attach,
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surface_damage,
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surface_frame,
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surface_set_opaque_region,
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surface_set_input_region,
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surface_commit,
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surface_set_buffer_transform,
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surface_set_buffer_scale,
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surface_damage_buffer
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};
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static void destroy_surface(struct wl_resource *resource) {
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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wl_signal_emit(&surface->signals.destroy, surface);
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wlr_texture_destroy(surface->texture);
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}
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer) {
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struct wlr_surface *surface = calloc(1, sizeof(struct wlr_surface));
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surface->texture = wlr_render_texture_init(renderer);
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surface->resource = res;
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wl_signal_init(&surface->signals.commit);
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wl_signal_init(&surface->signals.destroy);
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wl_resource_set_implementation(res, &surface_interface,
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surface, destroy_surface);
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return surface;
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}
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24
examples/compositor/wlr_surface.h
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24
examples/compositor/wlr_surface.h
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@ -0,0 +1,24 @@
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#ifndef _EXAMPLES_COMPOSITOR_SURFACE_H
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#define _EXAMPLES_COMPOSITOR_SURFACE_H
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#include <wayland-server.h>
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struct wlr_surface {
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struct wl_resource *pending_buffer;
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bool pending_attached;
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bool attached; // whether the surface currently has a buffer attached
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struct wlr_texture *texture;
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const char *role; // the lifetime-bound role or null
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struct wl_resource *resource;
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struct {
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struct wl_signal destroy;
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struct wl_signal commit;
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} signals;
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};
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struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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struct wlr_renderer *renderer);
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#endif
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'compositor/main.c',
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'compositor/wl_compositor.c',
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'compositor/wl_shell.c',
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'compositor/wlr_surface.c',
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]
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executable('compositor', compositor_src, dependencies: dep_wlr, link_with: lib_shared)
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