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renderer: Introduce wlr_scale_filter_mode
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@ -125,6 +125,7 @@ void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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struct wlr_vk_pipeline_layout_key {
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const struct wlr_vk_format *ycbcr_format;
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enum wlr_scale_filter_mode filter_mode;
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};
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struct wlr_vk_pipeline_layout {
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@ -196,6 +196,16 @@ enum wlr_render_blend_mode {
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WLR_RENDER_BLEND_MODE_NONE,
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};
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/**
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* Filter modes.
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*/
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enum wlr_scale_filter_mode {
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/* bilinear texture filtering (default) */
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WLR_SCALE_FILTER_BILINEAR,
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/* nearest texture filtering */
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WLR_SCALE_FILTER_NEAREST,
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};
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struct wlr_render_texture_options {
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/* Source texture */
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struct wlr_texture *texture;
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@ -209,6 +219,8 @@ struct wlr_render_texture_options {
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const pixman_region32_t *clip;
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/* Transform applied to the source texture */
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enum wl_output_transform transform;
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/* Filtering */
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enum wlr_scale_filter_mode filter_mode;
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};
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/**
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@ -170,7 +170,18 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex);
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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switch (options->filter_mode) {
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case WLR_SCALE_FILTER_BILINEAR:
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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break;
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case WLR_SCALE_FILTER_NEAREST:
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glTexParameteri(texture->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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break;
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}
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glUniform1i(shader->tex, 0);
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glUniform1f(shader->alpha, alpha);
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set_proj_matrix(shader->proj, pass->projection_matrix, &dst_box);
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@ -120,6 +120,15 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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height = src_box.height;
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}
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switch (options->filter_mode) {
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case WLR_SCALE_FILTER_BILINEAR:
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pixman_image_set_filter(texture->image, PIXMAN_FILTER_BILINEAR, NULL, 0);
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break;
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case WLR_SCALE_FILTER_NEAREST:
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pixman_image_set_filter(texture->image, PIXMAN_FILTER_NEAREST, NULL, 0);
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break;
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}
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pixman_image_set_clip_region32(buffer->image, (pixman_region32_t *)options->clip);
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pixman_image_composite32(PIXMAN_OP_OVER, texture->image, mask,
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buffer->image, src_box.x, src_box.y, 0, 0, dest_x, dest_y,
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@ -547,6 +547,7 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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.source = WLR_VK_SHADER_SOURCE_TEXTURE,
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.layout = {
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.ycbcr_format = texture->format->is_ycbcr ? texture->format : NULL,
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.filter_mode = options->filter_mode,
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},
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.texture_transform = texture->transform,
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});
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@ -2073,6 +2073,10 @@ static bool pipeline_layout_key_equals(
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assert(!a->ycbcr_format || a->ycbcr_format->is_ycbcr);
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assert(!b->ycbcr_format || b->ycbcr_format->is_ycbcr);
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if (a->filter_mode != b->filter_mode) {
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return false;
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}
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if (a->ycbcr_format != b->ycbcr_format) {
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return false;
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}
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@ -2384,12 +2388,21 @@ struct wlr_vk_pipeline_layout *get_or_create_pipeline_layout(
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pipeline_layout->key = *key;
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VkResult res;
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VkFilter filter;
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switch (key->filter_mode) {
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case WLR_SCALE_FILTER_BILINEAR:
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filter = VK_FILTER_LINEAR;
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break;
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case WLR_SCALE_FILTER_NEAREST:
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filter = VK_FILTER_NEAREST;
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break;
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}
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VkSamplerYcbcrConversionInfo conversion_info;
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VkSamplerCreateInfo sampler_create_info = {
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.magFilter = VK_FILTER_LINEAR,
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.minFilter = VK_FILTER_LINEAR,
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.magFilter = filter,
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.minFilter = filter,
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.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST,
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.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
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