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cursor: Don't warp to (0,0) when last output is disconnected
There doesn't appear to be any good reason to warp the cursor to the top-left corner when all outputs are disconnected; it's no more valid than any other (x,y) point in that case. The real-world case here is a user with a single external monitor turning it off (which apparently counts as disconnected depending on the connection type/hardware). For that user, it's desirable to have the cursor remain in its original location when the monitor is turned back on.
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@ -300,9 +300,19 @@ void wlr_cursor_warp_closest(struct wlr_cursor *cur,
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get_mapping(cur, dev, &mapping);
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get_mapping(cur, dev, &mapping);
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if (!wlr_box_empty(&mapping)) {
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if (!wlr_box_empty(&mapping)) {
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wlr_box_closest_point(&mapping, lx, ly, &lx, &ly);
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wlr_box_closest_point(&mapping, lx, ly, &lx, &ly);
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} else {
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} else if (!wl_list_empty(&cur->state->layout->outputs)) {
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wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
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wlr_output_layout_closest_point(cur->state->layout, NULL, lx, ly,
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&lx, &ly);
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&lx, &ly);
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} else {
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/*
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* There is no mapping box for the input device and the
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* output layout is empty. This can happen for example
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* when external monitors are turned off/disconnected.
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* In this case, all (x,y) points are equally invalid,
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* so leave the cursor in its current location (better
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* from a user standpoint than warping it to (0,0)).
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*/
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return;
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}
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}
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cursor_warp_unchecked(cur, lx, ly);
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cursor_warp_unchecked(cur, lx, ly);
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@ -819,9 +829,9 @@ static void handle_layout_change(struct wl_listener *listener, void *data) {
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struct wlr_output_layout *layout = data;
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struct wlr_output_layout *layout = data;
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if (!wlr_output_layout_contains_point(layout, NULL, state->cursor->x,
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if (!wlr_output_layout_contains_point(layout, NULL, state->cursor->x,
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state->cursor->y)) {
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state->cursor->y) && !wl_list_empty(&layout->outputs)) {
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// the output we were on has gone away so go to the closest boundary
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// the output we were on has gone away so go to the closest boundary
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// point
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// point (unless the layout is empty; compare warp_closest())
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double x, y;
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double x, y;
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wlr_output_layout_closest_point(layout, NULL, state->cursor->x,
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wlr_output_layout_closest_point(layout, NULL, state->cursor->x,
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state->cursor->y, &x, &y);
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state->cursor->y, &x, &y);
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