backend/drm: Move mgpu renderer setup to function

This helps readability a bit and will make error handling in a coming
commit easier.
This commit is contained in:
Kenny Levinsen 2024-11-07 16:28:15 +01:00
parent b2bb111f03
commit 66ddd62e42

View File

@ -172,6 +172,39 @@ static void handle_parent_destroy(struct wl_listener *listener, void *data) {
backend_destroy(&drm->backend); backend_destroy(&drm->backend);
} }
static bool init_mgpu_renderer(struct wlr_drm_backend *drm) {
if (!init_drm_renderer(drm, &drm->mgpu_renderer)) {
wlr_log(WLR_ERROR, "Failed to initialize renderer");
return false;
}
// We'll perform a multi-GPU copy for all submitted buffers, we need
// to be able to texture from them
struct wlr_renderer *renderer = drm->mgpu_renderer.wlr_rend;
const struct wlr_drm_format_set *texture_formats =
wlr_renderer_get_texture_formats(renderer, WLR_BUFFER_CAP_DMABUF);
if (texture_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to query renderer texture formats");
return false;
}
// Forbid implicit modifiers, because their meaning changes from one
// GPU to another.
for (size_t i = 0; i < texture_formats->len; i++) {
const struct wlr_drm_format *fmt = &texture_formats->formats[i];
for (size_t j = 0; j < fmt->len; j++) {
uint64_t mod = fmt->modifiers[j];
if (mod == DRM_FORMAT_MOD_INVALID) {
continue;
}
wlr_drm_format_set_add(&drm->mgpu_formats, fmt->format, mod);
}
}
drm->backend.features.timeline = drm->backend.features.timeline &&
drm->mgpu_renderer.wlr_rend->features.timeline;
return true;
}
struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session, struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session,
struct wlr_device *dev, struct wlr_backend *parent) { struct wlr_device *dev, struct wlr_backend *parent) {
assert(session && dev); assert(session && dev);
@ -241,39 +274,8 @@ struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session,
goto error_event; goto error_event;
} }
if (drm->parent) { if (drm->parent && !init_mgpu_renderer(drm)) {
if (!init_drm_renderer(drm, &drm->mgpu_renderer)) { goto error_mgpu_renderer;
wlr_log(WLR_ERROR, "Failed to initialize renderer");
goto error_resources;
}
// We'll perform a multi-GPU copy for all submitted buffers, we need
// to be able to texture from them
struct wlr_renderer *renderer = drm->mgpu_renderer.wlr_rend;
const struct wlr_drm_format_set *texture_formats =
wlr_renderer_get_texture_formats(renderer, WLR_BUFFER_CAP_DMABUF);
if (texture_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to query renderer texture formats");
goto error_mgpu_renderer;
}
// Forbid implicit modifiers, because their meaning changes from one
// GPU to another.
for (size_t i = 0; i < texture_formats->len; i++) {
const struct wlr_drm_format *fmt = &texture_formats->formats[i];
for (size_t j = 0; j < fmt->len; j++) {
uint64_t mod = fmt->modifiers[j];
if (mod == DRM_FORMAT_MOD_INVALID) {
continue;
}
wlr_drm_format_set_add(&drm->mgpu_formats, fmt->format, mod);
}
}
}
if (drm->mgpu_renderer.wlr_rend) {
drm->backend.features.timeline = drm->backend.features.timeline &&
drm->mgpu_renderer.wlr_rend->features.timeline;
} }
drm->session_destroy.notify = handle_session_destroy; drm->session_destroy.notify = handle_session_destroy;
@ -283,7 +285,6 @@ struct wlr_backend *wlr_drm_backend_create(struct wlr_session *session,
error_mgpu_renderer: error_mgpu_renderer:
finish_drm_renderer(&drm->mgpu_renderer); finish_drm_renderer(&drm->mgpu_renderer);
error_resources:
finish_drm_resources(drm); finish_drm_resources(drm);
error_event: error_event:
wl_list_remove(&drm->session_active.link); wl_list_remove(&drm->session_active.link);