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Make egl_error function part of the egl interface
The function may be useful for backends using egl.
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@ -6,7 +6,7 @@
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#include "backend/egl.h"
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#include "common/log.h"
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static const char *egl_error(void) {
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const char *egl_error(void) {
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switch (eglGetError()) {
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case EGL_SUCCESS:
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return "Success";
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@ -10,6 +10,7 @@ struct wlr_egl {
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EGLContext context;
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};
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const char *egl_error(void);
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bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
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void wlr_egl_free(struct wlr_egl *egl);
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EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
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