render/vulkan: correct sRBG gamma expansion in shader

This commit is contained in:
Félix Poisot 2024-01-23 19:54:22 +00:00 committed by Simon Ser
parent d1b39b5843
commit 5ae8ce807a

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@ -16,7 +16,9 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
#define TEXTURE_TRANSFORM_SRGB 1
float srgb_channel_to_linear(float x) {
return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
return mix(x / 12.92,
pow((x + 0.055) / 1.055, 2.4),
x > 0.04045);
}
vec4 srgb_color_to_linear(vec4 color) {