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render/vulkan: correct sRBG gamma expansion in shader
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@ -16,7 +16,9 @@ layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
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#define TEXTURE_TRANSFORM_SRGB 1
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float srgb_channel_to_linear(float x) {
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return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
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return mix(x / 12.92,
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pow((x + 0.055) / 1.055, 2.4),
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x > 0.04045);
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}
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vec4 srgb_color_to_linear(vec4 color) {
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