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add helper methods for intersection
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@ -46,24 +46,20 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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struct sample_state *sample = state->data;
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struct sample_state *sample = state->data;
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struct wlr_output *wlr_output = output->output;
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struct wlr_output *wlr_output = output->output;
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int32_t width, height;
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wlr_output_effective_resolution(wlr_output, &width, &height);
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wlr_output_make_current(wlr_output);
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_begin(sample->renderer, wlr_output);
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float matrix[16];
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if (wlr_output_layout_intersects(sample->layout, output->output,
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sample->x_offs, sample->y_offs,
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sample->x_offs + 128, sample->y_offs + 128)) {
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float matrix[16];
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// transform global coordinates to local coordinates
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// transform global coordinates to local coordinates
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int local_x = sample->x_offs;
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int local_x = sample->x_offs;
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int local_y = sample->y_offs;
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int local_y = sample->y_offs;
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wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
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&local_y);
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wlr_output_layout_output_coords(sample->layout, output->output, &local_x,
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&local_y);
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if (local_x < width && local_x + 128 > 0 && local_y < height &&
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local_y + 128 > 0) {
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// render the image if it intersects with the output
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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wlr_texture_get_matrix(sample->cat_texture, &matrix,
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&wlr_output->transform_matrix, local_x, local_y);
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&wlr_output->transform_matrix, local_x, local_y);
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wlr_render_with_matrix(sample->renderer,
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wlr_render_with_matrix(sample->renderer,
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@ -40,4 +40,10 @@ void wlr_output_layout_remove(struct wlr_output_layout *layout,
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void wlr_output_layout_output_coords(struct wlr_output_layout *layout,
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void wlr_output_layout_output_coords(struct wlr_output_layout *layout,
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struct wlr_output *reference, int *x, int *y);
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struct wlr_output *reference, int *x, int *y);
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bool wlr_output_layout_contains_point(struct wlr_output_layout *layout,
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struct wlr_output *reference, int x, int y);
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bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
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struct wlr_output *reference, int x1, int y1, int x2, int y2);
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#endif
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#endif
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@ -47,6 +47,36 @@ struct wlr_output_layout_output *wlr_output_layout_get(
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}
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}
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static bool output_contains_point( struct wlr_output_layout_output *l_output,
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int x, int y, int width, int height) {
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return x >= l_output->x && x <= l_output->x + width &&
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y >= l_output->y && y <= l_output->y + height;
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}
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bool wlr_output_layout_contains_point(struct wlr_output_layout *layout,
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struct wlr_output *reference, int x, int y) {
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struct wlr_output_layout_output *layout_output = wlr_output_layout_get(layout, reference);
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int width, height;
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wlr_output_effective_resolution(layout_output->output, &width, &height);
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return output_contains_point(layout_output, x, y, width, height);
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}
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bool wlr_output_layout_intersects(struct wlr_output_layout *layout,
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struct wlr_output *reference, int x1, int y1, int x2, int y2) {
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struct wlr_output_layout_output *l_output = wlr_output_layout_get(layout, reference);
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if (!l_output) {
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return false;
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}
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int width, height;
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wlr_output_effective_resolution(l_output->output, &width, &height);
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// the output must contain one of the points
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return output_contains_point(l_output, x1, y1, width, height) ||
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output_contains_point(l_output, x2, y2, width, height) ||
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output_contains_point(l_output, x2, y1, width, height) ||
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output_contains_point(l_output, y2, x1, width, height);
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}
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struct wlr_output *wlr_output_layout_output_at(struct wlr_output_layout *layout,
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struct wlr_output *wlr_output_layout_output_at(struct wlr_output_layout *layout,
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double x, double y) {
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double x, double y) {
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struct wlr_output *ret = NULL;
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struct wlr_output *ret = NULL;
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