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docs: Add notes about WLR_SCENE_DISABLE_VISIBILITY effectively disabling direct scanout.
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@ -57,7 +57,9 @@ wlroots reads these environment variables
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* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
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* *WLR_SCENE_DISABLE_DIRECT_SCANOUT*: disables direct scan-out for debugging.
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* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes
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* *WLR_SCENE_DISABLE_VISIBILITY*: If set to 1, the visibility of all scene nodes
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will be considered to be the full node. Intelligent visibility canculations will
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will be considered to be the full node. Intelligent visibility canculations will
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be disabled.
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be disabled. Note that direct scanout will not work for most cases when this
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option is set as surfaces that don't contribute to the rendered output will now
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bail direct scanout (desktop background / black rect underneath).
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* *WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION*: Highlights regions of scene buffers
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* *WLR_SCENE_HIGHLIGHT_TRANSPARENT_REGION*: Highlights regions of scene buffers
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that are advertised as transparent through wlr_scene_buffer_set_opaque_region().
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that are advertised as transparent through wlr_scene_buffer_set_opaque_region().
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This can be used to debug issues with clients advertizing bogus opaque regions
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This can be used to debug issues with clients advertizing bogus opaque regions
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