Only allocate device state when it will be used

This design also avoids double frees in the future when we're creating
several wlr_input_devices from one libinput_device.
This commit is contained in:
Drew DeVault 2017-06-10 12:24:35 -04:00
parent 7a5f35b5bb
commit 508d135de7

View File

@ -47,10 +47,12 @@ static void handle_device_added(struct wlr_backend_state *state,
const char *name = libinput_device_get_name(device);
list_t *devices = list_create();
wlr_log(L_DEBUG, "Added %s [%d:%d]", name, vendor, product);
struct wlr_input_device_state *devstate =
calloc(1, sizeof(struct wlr_input_device_state));
if (libinput_device_has_capability(device, LIBINPUT_DEVICE_CAP_KEYBOARD)) {
struct wlr_input_device_state *devstate =
calloc(1, sizeof(struct wlr_input_device_state));
devstate->handle = device;
libinput_device_ref(device);
struct wlr_input_device *wlr_device = wlr_input_device_create(
WLR_INPUT_DEVICE_KEYBOARD, &input_device_impl, devstate,
name, vendor, product);
@ -80,7 +82,6 @@ static void handle_device_added(struct wlr_backend_state *state,
if (devices->length > 0) {
libinput_device_set_user_data(device, devices);
} else {
wlr_libinput_device_destroy(devstate);
list_free(devices);
}
}