mirror of
https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-25 16:42:26 +00:00
scene: release shm buffers once uploaded
Once a shm buffer is uploaded there's no reason for wlr_scene_buffer to keep it locked any further. Allow the compositor to re-use it.
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0052078bd3
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4ec901bb33
@ -185,6 +185,12 @@ struct wlr_scene_buffer {
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uint64_t active_outputs;
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struct wlr_texture *texture;
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struct wlr_linux_dmabuf_feedback_v1_init_options prev_feedback_options;
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bool own_buffer;
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int buffer_width, buffer_height;
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bool buffer_is_opaque;
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struct wl_listener buffer_release;
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};
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/** A viewport for an output in the scene-graph */
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@ -82,6 +82,9 @@ struct highlight_region {
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struct wl_list link;
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};
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static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer);
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void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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if (node == NULL) {
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return;
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@ -111,7 +114,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) {
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}
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wlr_texture_destroy(scene_buffer->texture);
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wlr_buffer_unlock(scene_buffer->buffer);
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scene_buffer_set_buffer(scene_buffer, NULL);
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pixman_region32_fini(&scene_buffer->opaque_region);
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} else if (node->type == WLR_SCENE_NODE_TREE) {
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struct wlr_scene_tree *scene_tree = wlr_scene_tree_from_node(node);
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@ -249,7 +252,7 @@ static void scene_node_opaque_region(struct wlr_scene_node *node, int x, int y,
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return;
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}
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if (!buffer_is_opaque(scene_buffer->buffer)) {
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if (!scene_buffer->buffer_is_opaque) {
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pixman_region32_copy(opaque, &scene_buffer->opaque_region);
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pixman_region32_intersect_rect(opaque, opaque, 0, 0, width, height);
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pixman_region32_translate(opaque, x, y);
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@ -600,6 +603,39 @@ void wlr_scene_rect_set_color(struct wlr_scene_rect *rect, const float color[sta
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scene_node_update(&rect->node, NULL);
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}
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static void scene_buffer_handle_buffer_release(struct wl_listener *listener,
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void *data) {
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struct wlr_scene_buffer *scene_buffer =
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wl_container_of(listener, scene_buffer, buffer_release);
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scene_buffer_set_buffer(scene_buffer, NULL);
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}
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static void scene_buffer_set_buffer(struct wlr_scene_buffer *scene_buffer,
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struct wlr_buffer *buffer) {
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wl_list_remove(&scene_buffer->buffer_release.link);
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wl_list_init(&scene_buffer->buffer_release.link);
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if (scene_buffer->own_buffer) {
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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scene_buffer->buffer = NULL;
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scene_buffer->own_buffer = false;
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scene_buffer->buffer_width = scene_buffer->buffer_height = 0;
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scene_buffer->buffer_is_opaque = false;
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if (!buffer) {
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return;
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}
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scene_buffer->own_buffer = true;
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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scene_buffer->buffer_width = buffer->width;
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scene_buffer->buffer_height = buffer->height;
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scene_buffer->buffer_is_opaque = buffer_is_opaque(buffer);
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scene_buffer->buffer_release.notify = scene_buffer_handle_buffer_release;
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wl_signal_add(&buffer->events.release, &scene_buffer->buffer_release);
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}
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struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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struct wlr_buffer *buffer) {
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struct wlr_scene_buffer *scene_buffer = calloc(1, sizeof(*scene_buffer));
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@ -609,18 +645,16 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_tree *parent,
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assert(parent);
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scene_node_init(&scene_buffer->node, WLR_SCENE_NODE_BUFFER, parent);
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if (buffer) {
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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}
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wl_signal_init(&scene_buffer->events.outputs_update);
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wl_signal_init(&scene_buffer->events.output_enter);
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wl_signal_init(&scene_buffer->events.output_leave);
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wl_signal_init(&scene_buffer->events.output_sample);
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wl_signal_init(&scene_buffer->events.frame_done);
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pixman_region32_init(&scene_buffer->opaque_region);
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wl_list_init(&scene_buffer->buffer_release.link);
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scene_buffer->opacity = 1;
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scene_buffer_set_buffer(scene_buffer, buffer);
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scene_node_update(&scene_buffer->node, NULL);
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return scene_buffer;
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@ -642,19 +676,15 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// produce we need to update the node.
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update = !scene_buffer->buffer ||
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(scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->buffer->width != buffer->width ||
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scene_buffer->buffer->height != buffer->height));
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wlr_buffer_unlock(scene_buffer->buffer);
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scene_buffer->buffer = wlr_buffer_lock(buffer);
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update = scene_buffer->dst_width == 0 && scene_buffer->dst_height == 0 &&
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(scene_buffer->buffer_width != buffer->width ||
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scene_buffer->buffer_height != buffer->height);
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} else {
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wlr_buffer_unlock(scene_buffer->buffer);
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update = true;
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scene_buffer->buffer = NULL;
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}
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scene_buffer_set_buffer(scene_buffer, buffer);
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if (update) {
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scene_node_update(&scene_buffer->node, NULL);
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// updating the node will already damage the whole node for us. Return
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@ -842,18 +872,22 @@ void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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if (scene_buffer->buffer == NULL || scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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struct wlr_client_buffer *client_buffer =
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wlr_client_buffer_get(scene_buffer->buffer);
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if (client_buffer != NULL) {
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return client_buffer->texture;
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}
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if (scene_buffer->texture != NULL) {
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return scene_buffer->texture;
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}
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scene_buffer->texture =
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wlr_texture_from_buffer(renderer, scene_buffer->buffer);
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if (scene_buffer->texture != NULL && scene_buffer->own_buffer) {
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scene_buffer->own_buffer = false;
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wlr_buffer_unlock(scene_buffer->buffer);
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}
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return scene_buffer->texture;
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}
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@ -875,9 +909,9 @@ static void scene_node_get_size(struct wlr_scene_node *node,
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if (scene_buffer->dst_width > 0 && scene_buffer->dst_height > 0) {
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*width = scene_buffer->dst_width;
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*height = scene_buffer->dst_height;
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} else if (scene_buffer->buffer) {
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*width = scene_buffer->buffer->width;
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*height = scene_buffer->buffer->height;
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} else {
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*width = scene_buffer->buffer_width;
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*height = scene_buffer->buffer_height;
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wlr_output_transform_coords(scene_buffer->transform, width, height);
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}
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break;
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@ -1155,7 +1189,6 @@ static void scene_entry_render(struct render_list_entry *entry, const struct ren
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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assert(scene_buffer->buffer);
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struct wlr_texture *texture = scene_buffer_get_texture(scene_buffer,
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data->output->output->renderer);
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@ -1403,7 +1436,7 @@ static bool scene_node_invisible(struct wlr_scene_node *node) {
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} else if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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return buffer->buffer == NULL;
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return buffer->buffer == NULL && buffer->texture == NULL;
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}
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return false;
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@ -1539,6 +1572,9 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
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}
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struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
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if (buffer->buffer == NULL) {
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return false;
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}
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int default_width = buffer->buffer->width;
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int default_height = buffer->buffer->height;
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