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https://gitlab.freedesktop.org/wlroots/wlroots.git
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all: use public <wlr/render/allocator.h>
We don't need to use the private header in these files.
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baeecc8dbd
commit
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@ -14,7 +14,6 @@
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "backend/backend.h"
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#include "backend/backend.h"
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#include "backend/multi.h"
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#include "backend/multi.h"
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#include "render/allocator/allocator.h"
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#include "types/wlr_output.h"
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#include "types/wlr_output.h"
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#include "util/env.h"
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#include "util/env.h"
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#include "util/time.h"
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#include "util/time.h"
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@ -1,9 +1,9 @@
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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
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#ifndef RENDER_ALLOCATOR_DRM_DUMB_H
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#define RENDER_ALLOCATOR_DRM_DUMB_H
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#define RENDER_ALLOCATOR_DRM_DUMB_H
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#include <wlr/render/allocator.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_drm_dumb_buffer {
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struct wlr_drm_dumb_buffer {
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struct wlr_buffer base;
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struct wlr_buffer base;
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@ -2,9 +2,9 @@
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#define RENDER_ALLOCATOR_GBM_H
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#define RENDER_ALLOCATOR_GBM_H
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#include <gbm.h>
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#include <gbm.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_gbm_buffer {
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struct wlr_gbm_buffer {
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struct wlr_buffer base;
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struct wlr_buffer base;
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@ -1,8 +1,8 @@
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#ifndef RENDER_ALLOCATOR_SHM_H
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#ifndef RENDER_ALLOCATOR_SHM_H
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#define RENDER_ALLOCATOR_SHM_H
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#define RENDER_ALLOCATOR_SHM_H
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#include <wlr/render/allocator.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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struct wlr_shm_buffer {
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struct wlr_shm_buffer {
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struct wlr_buffer base;
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struct wlr_buffer base;
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@ -1,9 +1,9 @@
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#include <assert.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_buffer.h>
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#include <wlr/types/wlr_buffer.h>
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#include "render/allocator/allocator.h"
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#include "render/drm_format_set.h"
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#include "render/drm_format_set.h"
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static void swapchain_handle_allocator_destroy(struct wl_listener *listener,
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static void swapchain_handle_allocator_destroy(struct wl_listener *listener,
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@ -2,6 +2,7 @@
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#include <drm_fourcc.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/drm_syncobj.h>
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#include <wlr/render/drm_syncobj.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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@ -9,7 +10,6 @@
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <wlr/util/region.h>
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#include <wlr/util/region.h>
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#include <wlr/util/transform.h>
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#include <wlr/util/transform.h>
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#include "render/allocator/allocator.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_output.h"
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#include "types/wlr_output.h"
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@ -3,11 +3,11 @@
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#include <drm_fourcc.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/types/wlr_output_layer.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/allocator/allocator.h"
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#include "types/wlr_output.h"
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#include "types/wlr_output.h"
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#include "util/env.h"
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#include "util/env.h"
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#include "util/global.h"
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#include "util/global.h"
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@ -2,12 +2,12 @@
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#include <drm_fourcc.h>
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#include <drm_fourcc.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include <xf86drm.h>
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#include <xf86drm.h>
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#include "backend/backend.h"
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#include "backend/backend.h"
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#include "render/allocator/allocator.h"
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#include "render/drm_format_set.h"
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#include "render/drm_format_set.h"
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#include "render/wlr_renderer.h"
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#include "render/wlr_renderer.h"
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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