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output: fix fullscreen on transformed outputs
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63736be214
commit
485aa87468
@ -323,6 +323,37 @@ bool wlr_output_make_current(struct wlr_output *output, int *buffer_age) {
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return output->impl->make_current(output, buffer_age);
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return output->impl->make_current(output, buffer_age);
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}
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}
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static void output_get_transformed_size(struct wlr_output *output,
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int *width, int *height) {
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if (output->transform % 2 == 0) {
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*width = output->width;
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*height = output->height;
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} else {
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*width = output->height;
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*height = output->width;
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}
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}
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static void output_scissor(struct wlr_output *output, pixman_box32_t *rect) {
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struct wlr_box box = {
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.x = rect->x1,
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.y = rect->y1,
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.width = rect->x2 - rect->x1,
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.height = rect->y2 - rect->y1,
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};
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int ow, oh;
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output_get_transformed_size(output, &ow, &oh);
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// Scissor is in renderer coordinates, ie. upside down
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enum wl_output_transform transform = wlr_output_transform_compose(
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wlr_output_transform_invert(output->transform),
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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wlr_box_transform(&box, transform, ow, oh, &box);
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glScissor(box.x, box.y, box.width, box.height);
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}
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static void output_fullscreen_surface_get_box(struct wlr_output *output,
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static void output_fullscreen_surface_get_box(struct wlr_output *output,
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struct wlr_surface *surface, struct wlr_box *box) {
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struct wlr_surface *surface, struct wlr_box *box) {
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int width, height;
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int width, height;
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@ -353,22 +384,17 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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struct wlr_box box;
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struct wlr_box box;
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output_fullscreen_surface_get_box(output, surface, &box);
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output_fullscreen_surface_get_box(output, surface, &box);
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float translate[16];
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wlr_matrix_translate(&translate, box.x, box.y, 0);
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float scale[16];
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wlr_matrix_scale(&scale, box.width, box.height, 1);
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float matrix[16];
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float matrix[16];
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wlr_matrix_mul(&translate, &scale, &matrix);
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enum wl_output_transform transform =
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wlr_matrix_mul(&output->transform_matrix, &matrix, &matrix);
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(&matrix, &box, transform, 0,
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&output->transform_matrix);
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int nrects;
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(damage, &nrects);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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glScissor(rects[i].x1, output->height - rects[i].y2,
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output_scissor(output, &rects[i]);
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rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
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glClearColor(0, 0, 0, 0);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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wlr_render_with_matrix(surface->renderer, surface->texture, &matrix);
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wlr_render_with_matrix(surface->renderer, surface->texture, &matrix);
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@ -423,24 +449,15 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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float translate[16];
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wlr_matrix_translate(&translate, box.x, box.y, 0);
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float scale[16];
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wlr_matrix_scale(&scale, box.width, box.height, 1);
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float matrix[16];
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float matrix[16];
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wlr_matrix_mul(&translate, &scale, &matrix);
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wlr_matrix_project_box(&matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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wlr_matrix_mul(&cursor->output->transform_matrix, &matrix, &matrix);
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&cursor->output->transform_matrix);
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wlr_render_with_matrix(renderer, texture, &matrix);
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int nrects;
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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glEnable(GL_SCISSOR_TEST);
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glEnable(GL_SCISSOR_TEST);
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for (int i = 0; i < nrects; ++i) {
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for (int i = 0; i < nrects; ++i) {
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glScissor(rects[i].x1, cursor->output->height - rects[i].y2,
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output_scissor(cursor->output, &rects[i]);
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rects[i].x2 - rects[i].x1, rects[i].y2 - rects[i].y1);
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wlr_render_with_matrix(renderer, texture, &matrix);
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wlr_render_with_matrix(renderer, texture, &matrix);
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}
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}
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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