render/vulkan: Recycle memory maps for stage spans

Remapping buffers on every use causes a lot of unwanted pagefaults.
Reuse the mapping to significantly speed up the memcpy.
This commit is contained in:
Kenny Levinsen 2024-06-20 01:56:09 +02:00 committed by Alexander Orzechowski
parent 09603cdb0b
commit 47c578945c
3 changed files with 14 additions and 12 deletions

View File

@ -483,6 +483,7 @@ struct wlr_vk_shared_buffer {
VkBuffer buffer;
VkDeviceMemory memory;
VkDeviceSize buf_size;
void *cpu_mapping;
struct wl_array allocs; // struct wlr_vk_allocation
};

View File

@ -187,6 +187,10 @@ static void shared_buffer_destroy(struct wlr_vk_renderer *r,
if (buffer->memory) {
vkFreeMemory(r->dev->dev, buffer->memory, NULL);
}
if (buffer->cpu_mapping) {
vkUnmapMemory(r->dev->dev, buffer->memory);
buffer->cpu_mapping = NULL;
}
wl_list_remove(&buffer->link);
free(buffer);

View File

@ -80,19 +80,19 @@ static bool write_pixels(struct wlr_vk_texture *texture,
return false;
}
void *vmap;
res = vkMapMemory(dev, span.buffer->memory, span.alloc.start,
bsize, 0, &vmap);
if (!span.buffer->cpu_mapping) {
res = vkMapMemory(dev, span.buffer->memory, 0, VK_WHOLE_SIZE, 0, &span.buffer->cpu_mapping);
if (res != VK_SUCCESS) {
wlr_vk_error("vkMapMemory", res);
free(copies);
return false;
}
char *map = (char *)vmap;
}
char *map = (char*)span.buffer->cpu_mapping + span.alloc.start;
// upload data
uint32_t buf_off = span.alloc.start + (map - (char *)vmap);
uint32_t buf_off = span.alloc.start;
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];
uint32_t width = rect.x2 - rect.x1;
@ -137,9 +137,6 @@ static bool write_pixels(struct wlr_vk_texture *texture,
buf_off += height * packed_stride;
}
assert((uint32_t)(map - (char *)vmap) == bsize);
vkUnmapMemory(dev, span.buffer->memory);
// record staging cb
// will be executed before next frame
VkCommandBuffer cb = vulkan_record_stage_cb(renderer);