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render/gles2: use byte-aligned rows for glReadPixels
Setting the GLESv2 parameter GL_PACK_ALIGNMENT to 1 ensures that the stride of the glReadPixels output matches the value computed in `pack_stride`. Since the default value of GL_PACK_ALIGNMENT is 4, this does not make a difference under normal use; but without this patch the stride can be incorrect; for example, with RGB565 buffers and screenshots of regions with odd width.
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@ -473,6 +473,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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glGetError(); // Clear the error flag
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unsigned char *p = (unsigned char *)data + dst_y * stride;
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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uint32_t pack_stride = width * drm_fmt->bpp / 8;
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if (pack_stride == stride && dst_x == 0) {
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// Under these particular conditions, we can read the pixels with only
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@ -480,7 +481,7 @@ static bool gles2_read_pixels(struct wlr_renderer *wlr_renderer,
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glReadPixels(src_x, src_y, width, height, fmt->gl_format, fmt->gl_type, p);
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} else {
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// Unfortunately GLES2 doesn't support GL_PACK_*, so we have to read
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// Unfortunately GLES2 doesn't support GL_PACK_ROW_LENGTH, so we have to read
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// the lines out row by row
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for (size_t i = 0; i < height; ++i) {
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uint32_t y = src_y + i;
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