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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-22 07:02:28 +00:00
render/vulkan: add support for RGB565 texture format
Since this does not have a matching _SRGB-type vulkan format, add a new shader variant/pipeline to perform the sRGB->linear texture conversion.
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060df4c6c0
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@ -78,6 +78,7 @@ int vulkan_find_mem_type(struct wlr_vk_device *device,
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struct wlr_vk_format {
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uint32_t drm_format;
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VkFormat vk_format;
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bool is_srgb;
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};
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// Returns all known format mappings.
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@ -110,6 +111,13 @@ struct wlr_vk_format_modifier_props *vulkan_format_props_find_modifier(
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struct wlr_vk_format_props *props, uint64_t mod, bool render);
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void vulkan_format_props_finish(struct wlr_vk_format_props *props);
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// Constants used to pick the color transform for the texture drawing
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// fragment shader. Must match those in shaders/texture.frag
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enum wlr_vk_texture_transform {
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WLR_VK_TEXTURE_TRANSFORM_IDENTITY = 0,
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WLR_VK_TEXTURE_TRANSFORM_SRGB = 1,
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};
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// For each format we want to render, we need a separate renderpass
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// and therefore also separate pipelines.
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struct wlr_vk_render_format_setup {
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@ -117,7 +125,8 @@ struct wlr_vk_render_format_setup {
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VkFormat render_format; // used in renderpass
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VkRenderPass render_pass;
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VkPipeline tex_pipe;
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VkPipeline tex_identity_pipe;
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VkPipeline tex_srgb_pipe;
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VkPipeline quad_pipe;
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};
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@ -10,19 +10,29 @@ static const struct wlr_vk_format formats[] = {
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{
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.drm_format = DRM_FORMAT_ARGB8888,
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.vk_format = VK_FORMAT_B8G8R8A8_SRGB,
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.is_srgb = true,
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},
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{
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.drm_format = DRM_FORMAT_XRGB8888,
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.vk_format = VK_FORMAT_B8G8R8A8_SRGB,
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.is_srgb = true,
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},
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{
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.drm_format = DRM_FORMAT_XBGR8888,
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.vk_format = VK_FORMAT_R8G8B8A8_SRGB,
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.is_srgb = true,
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},
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{
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.drm_format = DRM_FORMAT_ABGR8888,
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.vk_format = VK_FORMAT_R8G8B8A8_SRGB,
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.is_srgb = true,
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},
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#if WLR_LITTLE_ENDIAN
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{
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.drm_format = DRM_FORMAT_RGB565,
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.vk_format = VK_FORMAT_R5G6B5_UNORM_PACK16,
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},
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#endif
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};
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const struct wlr_vk_format *vulkan_get_format_list(size_t *len) {
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@ -139,7 +149,9 @@ static bool query_modifier_support(struct wlr_vk_device *dev,
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const char *render_status, *texture_status;
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// check that specific modifier for render usage
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if ((m.drmFormatModifierTilingFeatures & render_features) == render_features) {
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// also, only allow rendering to formats with SRGB encoding
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if ((m.drmFormatModifierTilingFeatures & render_features) == render_features &&
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props->format.is_srgb) {
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fmti.usage = render_usage;
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modi.drmFormatModifier = m.drmFormatModifier;
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@ -164,7 +164,8 @@ static void destroy_render_format_setup(struct wlr_vk_renderer *renderer,
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VkDevice dev = renderer->dev->dev;
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vkDestroyRenderPass(dev, setup->render_pass, NULL);
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vkDestroyPipeline(dev, setup->tex_pipe, NULL);
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vkDestroyPipeline(dev, setup->tex_identity_pipe, NULL);
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vkDestroyPipeline(dev, setup->tex_srgb_pipe, NULL);
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vkDestroyPipeline(dev, setup->quad_pipe, NULL);
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}
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@ -970,7 +971,13 @@ static bool vulkan_render_subtexture_with_matrix(struct wlr_renderer *wlr_render
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wl_list_insert(&renderer->foreign_textures, &texture->foreign_link);
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}
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VkPipeline pipe = renderer->current_render_buffer->render_setup->tex_pipe;
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VkPipeline pipe;
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// SRGB formats already have the transfer function applied
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if (texture->format->is_srgb) {
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pipe = renderer->current_render_buffer->render_setup->tex_identity_pipe;
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} else {
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pipe = renderer->current_render_buffer->render_setup->tex_srgb_pipe;
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}
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if (pipe != renderer->bound_pipe) {
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vkCmdBindPipeline(cb, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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renderer->bound_pipe = pipe;
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@ -1501,10 +1508,26 @@ static bool init_tex_layouts(struct wlr_vk_renderer *renderer,
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// Initializes the pipeline for rendering textures and using the given
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// VkRenderPass and VkPipelineLayout.
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static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
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VkRenderPass rp, VkPipelineLayout pipe_layout, VkPipeline *pipe) {
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VkRenderPass rp, VkPipelineLayout pipe_layout,
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enum wlr_vk_texture_transform transform, VkPipeline *pipe) {
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VkResult res;
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VkDevice dev = renderer->dev->dev;
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uint32_t color_transform_type = transform;
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VkSpecializationMapEntry spec_entry = {
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.constantID = 0,
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.offset = 0,
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.size = sizeof(uint32_t),
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};
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VkSpecializationInfo specialization = {
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.mapEntryCount = 1,
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.pMapEntries = &spec_entry,
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.dataSize = sizeof(uint32_t),
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.pData = &color_transform_type,
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};
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// shaders
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VkPipelineShaderStageCreateInfo tex_stages[2] = {
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{
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@ -1518,6 +1541,7 @@ static bool init_tex_pipeline(struct wlr_vk_renderer *renderer,
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.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
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.module = renderer->tex_frag_module,
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.pName = "main",
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.pSpecializationInfo = &specialization,
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},
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};
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@ -1657,7 +1681,7 @@ static bool init_static_render_data(struct wlr_vk_renderer *renderer) {
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return false;
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}
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// tex frag
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// tex frags
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sinfo = (VkShaderModuleCreateInfo){
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.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
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.codeSize = sizeof(texture_frag_data),
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@ -1774,7 +1798,12 @@ static struct wlr_vk_render_format_setup *find_or_create_render_setup(
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}
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if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
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&setup->tex_pipe)) {
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WLR_VK_TEXTURE_TRANSFORM_IDENTITY, &setup->tex_identity_pipe)) {
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goto error;
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}
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if (!init_tex_pipeline(renderer, setup->render_pass, renderer->pipe_layout,
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WLR_VK_TEXTURE_TRANSFORM_SRGB, &setup->tex_srgb_pipe)) {
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goto error;
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}
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@ -9,8 +9,28 @@ layout(push_constant) uniform UBO {
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layout(offset = 80) float alpha;
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} data;
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layout (constant_id = 0) const int TEXTURE_TRANSFORM = 0;
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#define TEXTURE_TRANSFORM_IDENTITY 0
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#define TEXTURE_TRANSFORM_SRGB 1
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float srgb_to_linear(float x) {
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return max(x / 12.92, pow((x + 0.055) / 1.055, 2.4));
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}
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void main() {
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out_color = textureLod(tex, uv, 0);
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vec4 val = textureLod(tex, uv, 0);
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if (TEXTURE_TRANSFORM == TEXTURE_TRANSFORM_SRGB) {
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out_color = vec4(
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srgb_to_linear(val.r),
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srgb_to_linear(val.g),
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srgb_to_linear(val.b),
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val.a
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);
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} else { // TEXTURE_TRANSFORM_IDENTITY
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out_color = val;
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}
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out_color *= data.alpha;
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}
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