From 3db1bcbe641b407b9f5c9e5d0a012b45aa2c6cb7 Mon Sep 17 00:00:00 2001 From: Simon Ser Date: Tue, 18 Jan 2022 14:27:37 +0100 Subject: [PATCH] scene: try to import buffers as textures before rendering The wlroots APIs currently don't allow importing/uploading a buffer during rendering operations. Scene-graph buffer nodes need to turn their wlr_buffer into a wlr_texture at some point. It's not always possible to do so at wlr_scene_buffer creation time because the scene-graph may have zero outputs at this point, thus no way to grab a wlr_renderer. Instead, add scene-graph buffers to a pending list and try to import them in wlr_scene_output_commit. References: https://gitlab.freedesktop.org/wlroots/wlroots/-/issues/3354 --- include/wlr/types/wlr_scene.h | 4 ++++ types/scene/wlr_scene.c | 14 ++++++++++++++ 2 files changed, 18 insertions(+) diff --git a/include/wlr/types/wlr_scene.h b/include/wlr/types/wlr_scene.h index 7dfccbf9b..a77eb6c2f 100644 --- a/include/wlr/types/wlr_scene.h +++ b/include/wlr/types/wlr_scene.h @@ -68,6 +68,9 @@ struct wlr_scene { // May be NULL struct wlr_presentation *presentation; struct wl_listener presentation_destroy; + + // List of buffers which need to be imported as textures + struct wl_list pending_buffers; // wlr_scene_buffer.pending_link }; /** A sub-tree in the scene-graph. */ @@ -114,6 +117,7 @@ struct wlr_scene_buffer { struct wlr_fbox src_box; int dst_width, dst_height; enum wl_output_transform transform; + struct wl_list pending_link; // wlr_scene.pending_buffers }; /** A viewport for an output in the scene-graph */ diff --git a/types/scene/wlr_scene.c b/types/scene/wlr_scene.c index 9353fef5c..5d5ff9657 100644 --- a/types/scene/wlr_scene.c +++ b/types/scene/wlr_scene.c @@ -130,6 +130,7 @@ void wlr_scene_node_destroy(struct wlr_scene_node *node) { break; case WLR_SCENE_NODE_BUFFER:; struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node); + wl_list_remove(&scene_buffer->pending_link); wlr_texture_destroy(scene_buffer->texture); wlr_buffer_unlock(scene_buffer->buffer); free(scene_buffer); @@ -145,6 +146,7 @@ struct wlr_scene *wlr_scene_create(void) { scene_node_init(&scene->node, WLR_SCENE_NODE_ROOT, NULL); wl_list_init(&scene->outputs); wl_list_init(&scene->presentation_destroy.link); + wl_list_init(&scene->pending_buffers); return scene; } @@ -360,6 +362,9 @@ struct wlr_scene_buffer *wlr_scene_buffer_create(struct wlr_scene_node *parent, scene_node_damage_whole(&scene_buffer->node); + struct wlr_scene *scene = scene_node_get_root(parent); + wl_list_insert(&scene->pending_buffers, &scene_buffer->pending_link); + return scene_buffer; } @@ -1113,6 +1118,15 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) { return true; } + // Try to import new buffers as textures + struct wlr_scene_buffer *scene_buffer, *scene_buffer_tmp; + wl_list_for_each_safe(scene_buffer, scene_buffer_tmp, + &scene_output->scene->pending_buffers, pending_link) { + scene_buffer_get_texture(scene_buffer, renderer); + wl_list_remove(&scene_buffer->pending_link); + wl_list_init(&scene_buffer->pending_link); + } + wlr_renderer_begin(renderer, output->width, output->height); int nrects;