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backend/drm: fix a use-after-free
The page_flip can be destroyed, but it is unconditionally accessed later on when setting present_flags. Fix this by simply setting the present_flags before the page_flip gets destroyed.
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@ -2018,6 +2018,12 @@ static void handle_page_flip(int fd, unsigned seq,
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if (conn != NULL) {
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if (conn != NULL) {
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conn->pending_page_flip = NULL;
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conn->pending_page_flip = NULL;
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}
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}
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uint32_t present_flags = WLR_OUTPUT_PRESENT_HW_CLOCK | WLR_OUTPUT_PRESENT_HW_COMPLETION;
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if (!page_flip->async) {
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present_flags |= WLR_OUTPUT_PRESENT_VSYNC;
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}
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if (page_flip->connectors_len == 0) {
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if (page_flip->connectors_len == 0) {
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drm_page_flip_destroy(page_flip);
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drm_page_flip_destroy(page_flip);
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}
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}
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@ -2048,10 +2054,6 @@ static void handle_page_flip(int fd, unsigned seq,
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drm_fb_move(&layer->current_fb, &layer->queued_fb);
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drm_fb_move(&layer->current_fb, &layer->queued_fb);
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}
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}
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uint32_t present_flags = WLR_OUTPUT_PRESENT_HW_CLOCK | WLR_OUTPUT_PRESENT_HW_COMPLETION;
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if (!page_flip->async) {
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present_flags |= WLR_OUTPUT_PRESENT_VSYNC;
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}
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/* Don't report ZERO_COPY in multi-gpu situations, because we had to copy
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/* Don't report ZERO_COPY in multi-gpu situations, because we had to copy
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* data between the GPUs, even if we were using the direct scanout
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* data between the GPUs, even if we were using the direct scanout
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* interface.
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* interface.
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