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sceeencopy-v1: listen to output destroy in capture_output
If the output is destroyed after capture_output but before frame_handle_copy, it'll have a dangling output pointer. Add the output destroy listener in capture_output. Closes: https://github.com/swaywm/wlroots/issues/3284
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@ -438,9 +438,6 @@ static void frame_handle_copy(struct wl_client *wl_client,
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wl_signal_add(&output->events.destroy, &frame->output_enable);
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frame->output_enable.notify = frame_handle_output_enable;
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wl_signal_add(&output->events.destroy, &frame->output_destroy);
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frame->output_destroy.notify = frame_handle_output_destroy;
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wl_resource_add_destroy_listener(buffer_resource, &frame->buffer_destroy);
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frame->buffer_destroy.notify = frame_handle_buffer_destroy;
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@ -538,9 +535,11 @@ static void capture_output(struct wl_client *wl_client,
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wl_list_init(&frame->output_commit.link);
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wl_list_init(&frame->output_enable.link);
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wl_list_init(&frame->output_destroy.link);
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wl_list_init(&frame->buffer_destroy.link);
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wl_signal_add(&output->events.destroy, &frame->output_destroy);
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frame->output_destroy.notify = frame_handle_output_destroy;
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if (output == NULL || !output->enabled) {
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goto error;
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}
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