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compositor: add wlr_surface_state_has_buffer()
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@ -283,6 +283,19 @@ void wlr_surface_unmap(struct wlr_surface *surface);
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*/
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bool wlr_surface_has_buffer(struct wlr_surface *surface);
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/**
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* Check whether this surface state has an attached buffer.
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*
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* A surface has an attached buffer when the client commits with a non-null
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* buffer. A surface will not have a buffer if the client never committed one,
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* or committed a null buffer.
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*
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* Note that wlr_surface_state.buffer may be NULL even if this function returns
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* true: the buffer field is reset after commit, to allow the buffer to be
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* released to the client. Additionally, the buffer import or upload may fail.
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*/
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bool wlr_surface_state_has_buffer(const struct wlr_surface_state *state);
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/**
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* Get the texture of the buffer currently attached to this surface. Returns
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* NULL if no buffer is currently attached or if something went wrong with
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@ -720,7 +720,11 @@ struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) {
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}
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bool wlr_surface_has_buffer(struct wlr_surface *surface) {
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return surface->current.buffer_width > 0 && surface->current.buffer_height > 0;
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return wlr_surface_state_has_buffer(&surface->current);
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}
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bool wlr_surface_state_has_buffer(const struct wlr_surface_state *state) {
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return state->buffer_width > 0 && state->buffer_height > 0;
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}
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void wlr_surface_map(struct wlr_surface *surface) {
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