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wlr_scene: Add a way to choose when input interactions happen on a buffer
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@ -28,6 +28,11 @@ struct wlr_output_layout;
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struct wlr_xdg_surface;
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struct wlr_layer_surface_v1;
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struct wlr_scene_buffer;
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typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy);
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_TREE,
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@ -118,6 +123,9 @@ struct wlr_scene_buffer {
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struct wl_signal frame_done; // struct timespec
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} events;
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// May be NULL
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wlr_scene_buffer_point_accepts_input_func_t point_accepts_input;
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/**
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* The output that the largest area of this buffer is displayed on.
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* This may be NULL if the buffer is not currently displayed on any
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@ -771,12 +771,22 @@ struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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intersects = wlr_surface_point_accepts_input(scene_surface->surface, lx, ly);
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break;
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case WLR_SCENE_NODE_RECT:
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case WLR_SCENE_NODE_BUFFER:;
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case WLR_SCENE_NODE_RECT:;
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int width, height;
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scene_node_get_size(node, &width, &height);
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intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
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break;
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case WLR_SCENE_NODE_BUFFER:;
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struct wlr_scene_buffer *scene_buffer = scene_buffer_from_node(node);
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if (scene_buffer->point_accepts_input) {
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intersects = scene_buffer->point_accepts_input(scene_buffer, lx, ly);
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} else {
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int width, height;
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scene_node_get_size(node, &width, &height);
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intersects = lx >= 0 && lx < width && ly >= 0 && ly < height;
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}
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break;
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}
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if (intersects) {
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