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render/pixman: skip mask for opaque texture rendering
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9b7ee63774
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@ -255,10 +255,12 @@ static bool pixman_render_subtexture_with_matrix(
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}
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}
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// TODO: don't create a mask if alpha == 1.0
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struct pixman_color mask_colour = {0};
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mask_colour.alpha = 0xFFFF * alpha;
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pixman_image_t *mask = pixman_image_create_solid_fill(&mask_colour);
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pixman_image_t *mask = NULL;
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if (alpha != 1.0) {
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struct pixman_color mask_colour = {0};
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mask_colour.alpha = 0xFFFF * alpha;
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mask = pixman_image_create_solid_fill(&mask_colour);
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}
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float m[9];
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memcpy(m, matrix, sizeof(m));
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@ -279,7 +281,9 @@ static bool pixman_render_subtexture_with_matrix(
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wlr_buffer_end_data_ptr_access(texture->buffer);
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}
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pixman_image_unref(mask);
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if (mask != NULL) {
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pixman_image_unref(mask);
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}
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return true;
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}
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