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wlr_scene: Fix crash when committing NULL buffer
If we commit a null buffer, we want to avoid the buffer damage path and instead just update the node to avoid it.
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@ -669,6 +669,11 @@ void wlr_scene_buffer_set_buffer_with_damage(struct wlr_scene_buffer *scene_buff
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bool mapped = buffer != NULL;
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bool prev_mapped = scene_buffer->buffer != NULL || scene_buffer->texture != NULL;
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if (!mapped && !prev_mapped) {
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// unmapping already unmapped buffer - noop
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return;
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}
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// if this node used to not be mapped or its previous displayed
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// buffer region will be different from what the new buffer would
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// produce we need to update the node.
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