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wlr_scene: Introduce wlr_scene_buffer_set_filter_mode
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@ -22,6 +22,7 @@
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#include <pixman.h>
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#include <time.h>
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#include <wayland-server-core.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_damage_ring.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/addon.h>
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@ -168,6 +169,7 @@ struct wlr_scene_buffer {
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// private state
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float opacity;
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enum wlr_scale_filter_mode filter_mode;
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uint64_t active_outputs;
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struct wlr_texture *texture;
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struct wlr_fbox src_box;
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@ -423,6 +425,12 @@ void wlr_scene_buffer_set_transform(struct wlr_scene_buffer *scene_buffer,
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void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
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float opacity);
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/**
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* Sets the filter mode to use when scaling the buffer
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*/
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void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
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enum wlr_scale_filter_mode filter_mode);
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/**
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* Calls the buffer's frame_done signal.
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*/
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@ -455,7 +463,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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* Render and populate given output state.
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*/
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state);
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struct wlr_output_state *state);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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@ -816,6 +816,16 @@ void wlr_scene_buffer_set_opacity(struct wlr_scene_buffer *scene_buffer,
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scene_node_update(&scene_buffer->node, NULL);
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}
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void wlr_scene_buffer_set_filter_mode(struct wlr_scene_buffer *scene_buffer,
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enum wlr_scale_filter_mode filter_mode) {
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if (scene_buffer->filter_mode == filter_mode) {
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return;
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}
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scene_buffer->filter_mode = filter_mode;
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scene_node_update(&scene_buffer->node, NULL);
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}
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static struct wlr_texture *scene_buffer_get_texture(
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struct wlr_scene_buffer *scene_buffer, struct wlr_renderer *renderer) {
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struct wlr_client_buffer *client_buffer =
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@ -1146,6 +1156,7 @@ static void scene_node_render(struct wlr_scene_node *node, const struct render_d
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.transform = transform,
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.clip = &render_region,
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.alpha = &scene_buffer->opacity,
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.filter_mode = scene_buffer->filter_mode,
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});
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wl_signal_emit_mutable(&scene_buffer->events.output_present, data->output);
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