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render: use wlr_readonly_data_buffer in wlr_texture_from_pixels
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@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include "types/wlr_buffer.h"
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#include "render/wlr_texture.h"
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void wlr_texture_init(struct wlr_texture *texture,
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@ -27,8 +28,21 @@ struct wlr_texture *wlr_texture_from_pixels(struct wlr_renderer *renderer,
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assert(height > 0);
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assert(stride > 0);
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assert(data);
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return renderer->impl->texture_from_pixels(renderer, fmt, stride, width,
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height, data);
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struct wlr_readonly_data_buffer *buffer =
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readonly_data_buffer_create(fmt, stride, width, height, data);
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if (buffer == NULL) {
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return NULL;
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}
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struct wlr_texture *texture =
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wlr_texture_from_buffer(renderer, &buffer->base);
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// By this point, the renderer should have locked the buffer if it still
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// needs to access it in the future.
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readonly_data_buffer_drop(buffer);
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return texture;
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}
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struct wlr_texture *wlr_texture_from_wl_drm(struct wlr_renderer *renderer,
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