buffer: drop resource arg from wlr_client_buffer_create

This function doesn't need the wl_resource anymore.

In the failure paths, wlr_buffer_unlock in surface_apply_damage
will take care of sending wl_buffer.release.
This commit is contained in:
Simon Ser 2021-07-09 23:27:07 +02:00 committed by Simon Zeni
parent 5544973814
commit 28aa803916
3 changed files with 3 additions and 5 deletions

View File

@ -150,7 +150,7 @@ struct wlr_client_buffer {
* from it, and copying its wl_resource.
*/
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer, struct wl_resource *resource);
struct wlr_renderer *renderer);
/**
* Get a client buffer from a generic buffer. If the buffer isn't a client

View File

@ -190,11 +190,10 @@ struct wlr_buffer *wlr_buffer_from_resource(struct wlr_renderer *renderer,
}
struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
struct wlr_renderer *renderer, struct wl_resource *resource) {
struct wlr_renderer *renderer) {
struct wlr_texture *texture = wlr_texture_from_buffer(renderer, buffer);
if (texture == NULL) {
wlr_log(WLR_ERROR, "Failed to create texture");
wl_buffer_send_release(resource);
return NULL;
}
@ -202,7 +201,6 @@ struct wlr_client_buffer *wlr_client_buffer_create(struct wlr_buffer *buffer,
calloc(1, sizeof(struct wlr_client_buffer));
if (client_buffer == NULL) {
wlr_texture_destroy(texture);
wl_resource_post_no_memory(resource);
return NULL;
}
wlr_buffer_init(&client_buffer->base, &client_buffer_impl,

View File

@ -383,7 +383,7 @@ static void surface_apply_damage(struct wlr_surface *surface) {
}
struct wlr_client_buffer *buffer = wlr_client_buffer_create(
surface->current.buffer, surface->renderer, resource);
surface->current.buffer, surface->renderer);
wlr_buffer_unlock(surface->current.buffer);
surface->current.buffer = NULL;