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render/vulkan: add some interfaces to allow compositors to integrate
Added wlr_vk_renderer_get_* functions to allow get the VkInstance, VkPhysicalDevice, VkDevice, queue family of a wlr_vk_renderer. Added wlr_vk_renderer_get_current_image_attribs function to allow get the VkImage of current renderer buffer to use on compositors. Added wlr_renderer_is_vk function, it's like the wlr_renderer_is_gles2, returns true if the wlr_renderer is a wlr_vk_renderer. Added wlr_vk_image_get_attribs function to get a VkImage and it's extras information (e.g. a VkImageLayout and VkImageFormat of the VkImage) from a wlr_texture.
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@ -9,10 +9,29 @@
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#ifndef WLR_RENDER_VULKAN_H
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#define WLR_RENDER_VULKAN_H
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#include <vulkan/vulkan_core.h>
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#include <wlr/render/wlr_renderer.h>
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struct wlr_vk_image_attribs {
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VkImage image;
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VkImageLayout layout;
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VkFormat format;
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};
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struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd);
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VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer);
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VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer);
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VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer);
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uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer);
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void wlr_vk_renderer_get_current_image_attribs(struct wlr_renderer *renderer,
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struct wlr_vk_image_attribs *attribs);
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bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer);
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bool wlr_texture_is_vk(struct wlr_texture *texture);
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void wlr_vk_texture_get_image_attribs(struct wlr_texture *texture,
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struct wlr_vk_image_attribs *attribs);
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#endif
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@ -42,8 +42,12 @@ static bool default_debug = true;
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static const struct wlr_renderer_impl renderer_impl;
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bool wlr_renderer_is_vk(struct wlr_renderer *wlr_renderer) {
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return wlr_renderer->impl == &renderer_impl;
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}
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struct wlr_vk_renderer *vulkan_get_renderer(struct wlr_renderer *wlr_renderer) {
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assert(wlr_renderer->impl == &renderer_impl);
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assert(wlr_renderer_is_vk(wlr_renderer));
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return (struct wlr_vk_renderer *)wlr_renderer;
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}
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@ -1817,3 +1821,35 @@ struct wlr_renderer *wlr_vk_renderer_create_with_drm_fd(int drm_fd) {
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return vulkan_renderer_create_for_device(dev);
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}
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VkInstance wlr_vk_renderer_get_instance(struct wlr_renderer *renderer)
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{
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struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
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return vk_renderer->dev->instance->instance;
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}
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VkPhysicalDevice wlr_vk_renderer_get_physical_device(struct wlr_renderer *renderer)
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{
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struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
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return vk_renderer->dev->phdev;
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}
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VkDevice wlr_vk_renderer_get_device(struct wlr_renderer *renderer)
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{
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struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
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return vk_renderer->dev->dev;
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}
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uint32_t wlr_vk_renderer_get_queue_family(struct wlr_renderer *renderer)
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{
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struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
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return vk_renderer->dev->queue_family;
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}
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void wlr_vk_renderer_get_current_image_attribs(struct wlr_renderer *renderer,
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struct wlr_vk_image_attribs *attribs) {
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struct wlr_vk_renderer *vk_renderer = vulkan_get_renderer(renderer);
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attribs->image = vk_renderer->current_render_buffer->image;
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attribs->format = vk_renderer->current_render_buffer->render_setup->render_format;
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attribs->layout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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@ -283,8 +283,6 @@ static struct wlr_texture *vulkan_texture_from_pixels(
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.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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};
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VkImageLayout layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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res = vkCreateImage(dev, &img_info, NULL, &texture->image);
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if (res != VK_SUCCESS) {
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wlr_vk_error("vkCreateImage failed", res);
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@ -362,7 +360,7 @@ static struct wlr_texture *vulkan_texture_from_pixels(
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VkDescriptorImageInfo ds_img_info = {
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.imageView = texture->image_view,
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.imageLayout = layout,
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.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
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};
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VkWriteDescriptorSet ds_write = {
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@ -771,3 +769,12 @@ struct wlr_texture *vulkan_texture_from_buffer(struct wlr_renderer *wlr_renderer
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return NULL;
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}
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}
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void wlr_vk_texture_get_image_attribs(struct wlr_texture *texture,
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struct wlr_vk_image_attribs *attribs) {
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struct wlr_vk_texture *vk_texture = vulkan_get_texture(texture);
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attribs->image = vk_texture->image;
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attribs->format = vk_texture->format->vk_format;
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attribs->layout = vk_texture->transitioned ?
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED;
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}
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