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output: Drop transform matrix
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parent
78a09573af
commit
26158d0718
@ -153,7 +153,6 @@ struct wlr_output {
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bool needs_frame;
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// damage for cursors and fullscreen surface, in output-local coordinates
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bool frame_pending;
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float transform_matrix[9];
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// true for example with VR headsets
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bool non_desktop;
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@ -194,20 +194,6 @@ struct wlr_output *wlr_output_from_resource(struct wl_resource *resource) {
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return wl_resource_get_user_data(resource);
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}
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static void output_update_matrix(struct wlr_output *output) {
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wlr_matrix_identity(output->transform_matrix);
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if (output->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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int tr_width, tr_height;
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wlr_output_transformed_resolution(output, &tr_width, &tr_height);
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wlr_matrix_translate(output->transform_matrix,
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output->width / 2.0, output->height / 2.0);
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wlr_matrix_transform(output->transform_matrix, output->transform);
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wlr_matrix_translate(output->transform_matrix,
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- tr_width / 2.0, - tr_height / 2.0);
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}
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}
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void wlr_output_enable(struct wlr_output *output, bool enable) {
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wlr_output_state_set_enabled(&output->pending, enable);
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}
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@ -310,7 +296,6 @@ static void output_apply_state(struct wlr_output *output,
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if (state->committed & WLR_OUTPUT_STATE_TRANSFORM) {
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output->transform = state->transform;
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output_update_matrix(output);
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}
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bool geometry_updated = state->committed &
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@ -370,7 +355,6 @@ static void output_apply_state(struct wlr_output *output,
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output->refresh != refresh) {
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output->width = width;
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output->height = height;
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output_update_matrix(output);
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output->refresh = refresh;
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