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buffer: fix wlr_texture leak on failed alloc
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@ -97,6 +97,7 @@ struct wlr_buffer *wlr_buffer_create(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer = calloc(1, sizeof(struct wlr_buffer));
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if (buffer == NULL) {
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wlr_texture_destroy(texture);
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return NULL;
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}
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buffer->resource = resource;
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