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synced 2024-11-21 14:42:25 +00:00
scene_output: optionally record and report timings
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parent
f4eaab12a0
commit
214df8eda0
@ -57,7 +57,7 @@ struct output {
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static void output_handle_frame(struct wl_listener *listener, void *data) {
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struct output *output = wl_container_of(listener, output, frame);
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if (!wlr_scene_output_commit(output->scene_output)) {
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if (!wlr_scene_output_commit(output->scene_output, NULL)) {
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return;
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}
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@ -209,6 +209,11 @@ struct wlr_scene_output {
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struct wl_array render_list;
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};
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struct wlr_scene_timer {
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int64_t pre_render_duration;
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struct wlr_render_timer *render_timer;
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};
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/** A layer shell scene helper */
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struct wlr_scene_layer_surface_v1 {
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struct wlr_scene_tree *tree;
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@ -455,16 +460,30 @@ void wlr_scene_output_destroy(struct wlr_scene_output *scene_output);
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void wlr_scene_output_set_position(struct wlr_scene_output *scene_output,
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int lx, int ly);
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struct wlr_scene_output_state_options {
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struct wlr_scene_timer *timer;
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};
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/**
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* Render and commit an output.
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*/
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
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const struct wlr_scene_output_state_options *options);
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/**
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* Render and populate given output state.
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*/
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state);
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struct wlr_output_state *state, const struct wlr_scene_output_state_options *options);
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/**
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* Retrieve the duration in nanoseconds between the last wlr_scene_output_commit() call and the end
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* of its operations, including those on the GPU that may have finished after the call returned.
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*
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* Returns -1 if the duration is unavailable.
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*/
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int64_t wlr_scene_timer_get_duration_ns(struct wlr_scene_timer *timer);
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void wlr_scene_timer_finish(struct wlr_scene_timer *timer);
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/**
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* Call wlr_surface_send_frame_done() on all surfaces in the scene rendered by
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@ -559,7 +559,7 @@ static void output_frame(struct wl_listener *listener, void *data) {
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scene, output->wlr_output);
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/* Render the scene if needed and commit the output */
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wlr_scene_output_commit(scene_output);
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wlr_scene_output_commit(scene_output, NULL);
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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@ -1584,7 +1584,8 @@ static bool scene_entry_try_direct_scanout(struct render_list_entry *entry,
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return true;
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}
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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bool wlr_scene_output_commit(struct wlr_scene_output *scene_output,
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const struct wlr_scene_output_state_options *options) {
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if (!scene_output->output->needs_frame && !pixman_region32_not_empty(
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&scene_output->damage_ring.current)) {
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return true;
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@ -1593,7 +1594,7 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output) {
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bool ok = false;
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struct wlr_output_state state;
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wlr_output_state_init(&state);
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if (!wlr_scene_output_build_state(scene_output, &state)) {
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if (!wlr_scene_output_build_state(scene_output, &state, options)) {
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goto out;
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}
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@ -1610,7 +1611,19 @@ out:
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}
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bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_output_state *state) {
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struct wlr_output_state *state, const struct wlr_scene_output_state_options *options) {
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struct wlr_scene_output_state_options default_options = {0};
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if (!options) {
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options = &default_options;
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}
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struct wlr_scene_timer *timer = options->timer;
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struct timespec start_time;
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if (timer) {
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clock_gettime(CLOCK_MONOTONIC, &start_time);
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wlr_scene_timer_finish(timer);
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*timer = (struct wlr_scene_timer){0};
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}
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if ((state->committed & WLR_OUTPUT_STATE_ENABLED) && !state->enabled) {
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// if the state is being disabled, do nothing.
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return true;
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@ -1683,6 +1696,12 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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}
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if (scanout) {
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if (timer) {
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struct timespec end_time, duration;
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clock_gettime(CLOCK_MONOTONIC, &end_time);
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timespec_sub(&duration, &end_time, &start_time);
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timer->pre_render_duration = timespec_to_nsec(&duration);
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}
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return true;
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}
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@ -1742,7 +1761,19 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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return false;
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}
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struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(output->renderer, buffer, NULL);
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if (timer) {
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timer->render_timer = wlr_render_timer_create(output->renderer);
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struct timespec end_time, duration;
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clock_gettime(CLOCK_MONOTONIC, &end_time);
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timespec_sub(&duration, &end_time, &start_time);
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timer->pre_render_duration = timespec_to_nsec(&duration);
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}
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struct wlr_render_pass *render_pass = wlr_renderer_begin_buffer_pass(output->renderer, buffer,
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&(struct wlr_buffer_pass_options){
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.timer = timer ? timer->render_timer : NULL,
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});
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if (render_pass == NULL) {
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wlr_buffer_unlock(buffer);
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return false;
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@ -1859,6 +1890,21 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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return true;
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}
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int64_t wlr_scene_timer_get_duration_ns(struct wlr_scene_timer *timer) {
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int64_t pre_render = timer->pre_render_duration;
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if (!timer->render_timer) {
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return pre_render;
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}
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int64_t render = wlr_render_timer_get_duration_ns(timer->render_timer);
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return render != -1 ? pre_render + render : -1;
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}
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void wlr_scene_timer_finish(struct wlr_scene_timer *timer) {
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if (timer->render_timer) {
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wlr_render_timer_destroy(timer->render_timer);
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}
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}
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static void scene_node_send_frame_done(struct wlr_scene_node *node,
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struct wlr_scene_output *scene_output, struct timespec *now) {
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if (!node->enabled) {
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