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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2024-11-22 07:02:28 +00:00
wlr_scene: Change out surface specific iterator functions
Instead iterate over wlr_scene_buffer
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5f56246571
commit
20cc1ce0b9
@ -28,11 +28,18 @@ struct wlr_output_layout;
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struct wlr_xdg_surface;
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struct wlr_layer_surface_v1;
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struct wlr_scene_node;
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struct wlr_scene_buffer;
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typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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int sx, int sy, void *data);
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typedef bool (*wlr_scene_buffer_point_accepts_input_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy);
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typedef void (*wlr_scene_buffer_iterator_func_t)(
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struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
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enum wlr_scene_node_type {
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WLR_SCENE_NODE_ROOT,
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WLR_SCENE_NODE_TREE,
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@ -176,9 +183,6 @@ struct wlr_scene_layer_surface_v1 {
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struct wl_listener layer_surface_unmap;
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};
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typedef void (*wlr_scene_node_iterator_func_t)(struct wlr_scene_node *node,
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int sx, int sy, void *data);
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/**
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* Immediately destroy the scene-graph node.
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*/
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@ -224,12 +228,12 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node,
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*/
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bool wlr_scene_node_coords(struct wlr_scene_node *node, int *lx, int *ly);
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/**
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* Call `iterator` on each surface in the scene-graph, with the surface's
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* Call `iterator` on each buffer in the scene-graph, with the buffer's
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* position in layout coordinates. The function is called from root to leaves
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* (in rendering order).
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*/
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
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wlr_scene_buffer_iterator_func_t iterator, void *user_data);
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/**
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* Find the topmost node in this scene-graph that contains the point at the
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* given layout-local coordinates. (For surface nodes, this means accepting
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@ -373,12 +377,12 @@ bool wlr_scene_output_commit(struct wlr_scene_output *scene_output);
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void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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struct timespec *now);
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/**
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* Call `iterator` on each surface in the scene-graph visible on the output,
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* with the surface's position in layout coordinates. The function is called
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* Call `iterator` on each buffer in the scene-graph visible on the output,
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* with the buffer's position in layout coordinates. The function is called
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* from root to leaves (in rendering order).
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*/
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void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
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wlr_surface_iterator_func_t iterator, void *user_data);
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void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
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wlr_scene_buffer_iterator_func_t iterator, void *user_data);
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/**
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* Get a scene-graph output from a wlr_output.
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*
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@ -785,8 +785,8 @@ bool wlr_scene_node_coords(struct wlr_scene_node *node,
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return enabled;
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}
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static void scene_node_for_each_surface(struct wlr_scene_node *node,
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int lx, int ly, wlr_surface_iterator_func_t user_iterator,
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static void scene_node_for_each_scene_buffer(struct wlr_scene_node *node,
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int lx, int ly, wlr_scene_buffer_iterator_func_t user_iterator,
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void *user_data) {
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if (!node->state.enabled) {
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return;
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@ -795,20 +795,20 @@ static void scene_node_for_each_surface(struct wlr_scene_node *node,
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lx += node->state.x;
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ly += node->state.y;
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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struct wlr_scene_surface *scene_surface = wlr_scene_surface_from_node(node);
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user_iterator(scene_surface->surface, lx, ly, user_data);
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_scene_buffer *scene_buffer = wlr_scene_buffer_from_node(node);
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user_iterator(scene_buffer, lx, ly, user_data);
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_node_for_each_surface(child, lx, ly, user_iterator, user_data);
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scene_node_for_each_scene_buffer(child, lx, ly, user_iterator, user_data);
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}
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}
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void wlr_scene_node_for_each_surface(struct wlr_scene_node *node,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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scene_node_for_each_surface(node, 0, 0, user_iterator, user_data);
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void wlr_scene_node_for_each_buffer(struct wlr_scene_node *node,
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wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
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scene_node_for_each_scene_buffer(node, 0, 0, user_iterator, user_data);
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}
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struct wlr_scene_node *wlr_scene_node_at(struct wlr_scene_node *node,
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@ -1399,9 +1399,9 @@ void wlr_scene_output_send_frame_done(struct wlr_scene_output *scene_output,
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scene_output, now);
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}
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static void scene_output_for_each_surface(const struct wlr_box *output_box,
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static void scene_output_for_each_scene_buffer(const struct wlr_box *output_box,
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struct wlr_scene_node *node, int lx, int ly,
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wlr_surface_iterator_func_t user_iterator, void *user_data) {
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wlr_scene_buffer_iterator_func_t user_iterator, void *user_data) {
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if (!node->state.enabled) {
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return;
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}
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@ -1409,30 +1409,30 @@ static void scene_output_for_each_surface(const struct wlr_box *output_box,
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lx += node->state.x;
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ly += node->state.y;
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if (node->type == WLR_SCENE_NODE_SURFACE) {
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if (node->type == WLR_SCENE_NODE_BUFFER) {
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struct wlr_box node_box = { .x = lx, .y = ly };
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scene_node_get_size(node, &node_box.width, &node_box.height);
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struct wlr_box intersection;
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if (wlr_box_intersection(&intersection, output_box, &node_box)) {
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struct wlr_scene_surface *scene_surface =
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wlr_scene_surface_from_node(node);
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user_iterator(scene_surface->surface, lx, ly, user_data);
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(node);
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user_iterator(scene_buffer, lx, ly, user_data);
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}
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}
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struct wlr_scene_node *child;
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wl_list_for_each(child, &node->state.children, state.link) {
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scene_output_for_each_surface(output_box, child, lx, ly,
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scene_output_for_each_scene_buffer(output_box, child, lx, ly,
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user_iterator, user_data);
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}
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}
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void wlr_scene_output_for_each_surface(struct wlr_scene_output *scene_output,
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wlr_surface_iterator_func_t iterator, void *user_data) {
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void wlr_scene_output_for_each_buffer(struct wlr_scene_output *scene_output,
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wlr_scene_buffer_iterator_func_t iterator, void *user_data) {
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struct wlr_box box = { .x = scene_output->x, .y = scene_output->y };
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wlr_output_effective_resolution(scene_output->output,
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&box.width, &box.height);
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scene_output_for_each_surface(&box, &scene_output->scene->node, 0, 0,
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scene_output_for_each_scene_buffer(&box, &scene_output->scene->node, 0, 0,
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iterator, user_data);
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}
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