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output: drop output timeline flag
This has been superseded by the backend-wide feature flag.
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@ -1652,11 +1652,6 @@ static bool connect_drm_connector(struct wlr_drm_connector *wlr_conn,
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output->non_desktop = non_desktop;
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}
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output->timeline = drm->iface != &legacy_iface;
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if (drm->parent) {
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output->timeline = output->timeline && drm->mgpu_renderer.wlr_rend->features.timeline;
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}
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memset(wlr_conn->max_bpc_bounds, 0, sizeof(wlr_conn->max_bpc_bounds));
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if (wlr_conn->props.max_bpc != 0) {
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if (!introspect_drm_prop_range(drm->fd, wlr_conn->props.max_bpc,
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@ -171,8 +171,6 @@ struct wlr_output {
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// true for example with VR headsets
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bool non_desktop;
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// Whether wait/signal timelines are supported
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bool timeline;
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// Commit sequence number. Incremented on each commit, may overflow.
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uint32_t commit_seq;
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