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render/allocator: log message when GBM is disabled
When the backend and renderer would need GBM but it's disabled at compile-time, log a message to make this situation easier to debug.
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@ -100,10 +100,10 @@ struct wlr_allocator *allocator_autocreate_with_drm_fd(
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struct wlr_allocator *alloc = NULL;
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struct wlr_allocator *alloc = NULL;
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#if WLR_HAS_GBM_ALLOCATOR
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uint32_t gbm_caps = WLR_BUFFER_CAP_DMABUF;
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uint32_t gbm_caps = WLR_BUFFER_CAP_DMABUF;
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if ((backend_caps & gbm_caps) && (renderer_caps & gbm_caps)
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if ((backend_caps & gbm_caps) && (renderer_caps & gbm_caps)
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&& drm_fd >= 0) {
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&& drm_fd >= 0) {
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#if WLR_HAS_GBM_ALLOCATOR
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wlr_log(WLR_DEBUG, "Trying to create gbm allocator");
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wlr_log(WLR_DEBUG, "Trying to create gbm allocator");
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int gbm_fd = reopen_drm_node(drm_fd, true);
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int gbm_fd = reopen_drm_node(drm_fd, true);
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if (gbm_fd < 0) {
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if (gbm_fd < 0) {
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@ -114,8 +114,10 @@ struct wlr_allocator *allocator_autocreate_with_drm_fd(
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}
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}
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close(gbm_fd);
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close(gbm_fd);
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wlr_log(WLR_DEBUG, "Failed to create gbm allocator");
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wlr_log(WLR_DEBUG, "Failed to create gbm allocator");
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}
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#else
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wlr_log(WLR_DEBUG, "Skipping gbm allocator: disabled at compile-time");
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#endif
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#endif
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}
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uint32_t shm_caps = WLR_BUFFER_CAP_SHM | WLR_BUFFER_CAP_DATA_PTR;
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uint32_t shm_caps = WLR_BUFFER_CAP_SHM | WLR_BUFFER_CAP_DATA_PTR;
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if ((backend_caps & shm_caps) && (renderer_caps & shm_caps)) {
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if ((backend_caps & shm_caps) && (renderer_caps & shm_caps)) {
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