wlr_screencopy_v1: send fine-grained damage events

Signed-off-by: YaoBing Xiao <xiaoyaobing@uniontech.com>
This commit is contained in:
YaoBing Xiao 2024-09-10 11:47:32 +08:00
parent 96ad414ec9
commit 04525e6f82

View File

@ -165,17 +165,19 @@ static void frame_send_damage(struct wlr_screencopy_frame_v1 *frame) {
return;
}
// TODO: send fine-grained damage events
struct pixman_box32 *damage_box =
pixman_region32_extents(&damage->damage);
int n_boxes;
const pixman_box32_t *boxes = pixman_region32_rectangles(&damage->damage, &n_boxes);
for (int i = 0; i < n_boxes; i++) {
const pixman_box32_t *box = &boxes[i];
int damage_x = damage_box->x1;
int damage_y = damage_box->y1;
int damage_width = damage_box->x2 - damage_box->x1;
int damage_height = damage_box->y2 - damage_box->y1;
int damage_x = box->x1;
int damage_y = box->y1;
int damage_width = box->x2 - box->x1;
int damage_height = box->y2 - box->y1;
zwlr_screencopy_frame_v1_send_damage(frame->resource,
damage_x, damage_y, damage_width, damage_height);
}
pixman_region32_clear(&damage->damage);
}