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render/vulkan: fix texture clip region leak
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@ -619,9 +619,6 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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wlr_render_texture_options_get_dst_box(options, &dst_box);
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float alpha = wlr_render_texture_options_get_alpha(options);
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pixman_region32_t clip;
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get_clip_region(pass, options->clip, &clip);
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float proj[9], matrix[9];
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wlr_matrix_identity(proj);
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wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
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@ -677,6 +674,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
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&alpha);
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pixman_region32_t clip;
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get_clip_region(pass, options->clip, &clip);
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int clip_rects_len;
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const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
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for (int i = 0; i < clip_rects_len; i++) {
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@ -699,6 +699,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
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}
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texture->last_used_cb = pass->command_buffer;
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pixman_region32_fini(&clip);
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}
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static const struct wlr_render_pass_impl render_pass_impl = {
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