render/vulkan: fix texture clip region leak

This commit is contained in:
Kirill Primak 2024-05-09 18:40:31 +03:00
parent 510664e79b
commit 00bc75439f

View File

@ -619,9 +619,6 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
wlr_render_texture_options_get_dst_box(options, &dst_box);
float alpha = wlr_render_texture_options_get_alpha(options);
pixman_region32_t clip;
get_clip_region(pass, options->clip, &clip);
float proj[9], matrix[9];
wlr_matrix_identity(proj);
wlr_matrix_project_box(matrix, &dst_box, options->transform, 0, proj);
@ -677,6 +674,9 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(vert_pcr_data), sizeof(float),
&alpha);
pixman_region32_t clip;
get_clip_region(pass, options->clip, &clip);
int clip_rects_len;
const pixman_box32_t *clip_rects = pixman_region32_rectangles(&clip, &clip_rects_len);
for (int i = 0; i < clip_rects_len; i++) {
@ -699,6 +699,8 @@ static void render_pass_add_texture(struct wlr_render_pass *wlr_pass,
}
texture->last_used_cb = pass->command_buffer;
pixman_region32_fini(&clip);
}
static const struct wlr_render_pass_impl render_pass_impl = {