wlroots/render/gles2/meson.build

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glesv2 = dependency('glesv2', required: 'gles2' in renderers)
if not (glesv2.found() and internal_features['egl'])
subdir_done()
endif
features += { 'gles2-renderer': true }
wlr_deps += glesv2
wlr_files += files(
'pass.c',
'pixel_format.c',
'renderer.c',
'texture.c',
)
subdir('shaders')