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104 lines
2.8 KiB
Plaintext
104 lines
2.8 KiB
Plaintext
// language: metal2.1
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct VertexOutput {
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metal::float4 position;
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float _varying;
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};
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struct FragmentOutput {
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float depth;
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uint sample_mask;
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float color;
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};
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struct type_4 {
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uint inner[1];
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};
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struct Input1_ {
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uint index;
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};
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struct Input2_ {
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uint index;
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};
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struct vertex_Input {
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uint color [[attribute(10)]];
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};
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struct vertex_Output {
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metal::float4 position [[position, invariant]];
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float _varying [[user(loc1), center_perspective]];
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float _point_size [[point_size]];
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};
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vertex vertex_Output vertex_(
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vertex_Input varyings [[stage_in]]
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, uint vertex_index [[vertex_id]]
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, uint instance_index [[instance_id]]
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) {
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const auto color = varyings.color;
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uint tmp = (vertex_index + instance_index) + color;
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const auto _tmp = VertexOutput {metal::float4(1.0), static_cast<float>(tmp)};
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return vertex_Output { _tmp.position, _tmp._varying, 1.0 };
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}
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struct fragment_Input {
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float _varying [[user(loc1), center_perspective]];
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};
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struct fragment_Output {
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float depth [[depth(any)]];
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uint sample_mask [[sample_mask]];
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float color [[color(0)]];
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};
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fragment fragment_Output fragment_(
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fragment_Input varyings_1 [[stage_in]]
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, metal::float4 position [[position]]
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, bool front_facing [[front_facing]]
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, uint sample_index [[sample_id]]
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, uint sample_mask [[sample_mask]]
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) {
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const VertexOutput in = { position, varyings_1._varying };
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uint mask = sample_mask & (1u << sample_index);
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float color_1 = front_facing ? 1.0 : 0.0;
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const auto _tmp = FragmentOutput {in._varying, mask, color_1};
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return fragment_Output { _tmp.depth, _tmp.sample_mask, _tmp.color };
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}
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struct computeInput {
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};
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kernel void compute(
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metal::uint3 global_id [[thread_position_in_grid]]
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, metal::uint3 local_id [[thread_position_in_threadgroup]]
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, uint local_index [[thread_index_in_threadgroup]]
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, metal::uint3 wg_id [[threadgroup_position_in_grid]]
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, metal::uint3 num_wgs [[threadgroups_per_grid]]
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, threadgroup type_4& output
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) {
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if (metal::all(local_id == metal::uint3(0u))) {
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output = {};
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}
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metal::threadgroup_barrier(metal::mem_flags::mem_threadgroup);
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output.inner[0] = (((global_id.x + local_id.x) + local_index) + wg_id.x) + num_wgs.x;
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return;
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}
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struct vertex_two_structsInput {
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};
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struct vertex_two_structsOutput {
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metal::float4 member_3 [[position, invariant]];
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float _point_size [[point_size]];
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};
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vertex vertex_two_structsOutput vertex_two_structs(
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uint index_1 [[vertex_id]]
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, uint index_2 [[instance_id]]
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) {
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const Input1_ in1_ = { index_1 };
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const Input2_ in2_ = { index_2 };
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uint index = 2u;
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uint _e8 = index;
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return vertex_two_structsOutput { metal::float4(static_cast<float>(in1_.index), static_cast<float>(in2_.index), static_cast<float>(_e8), 0.0), 1.0 };
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}
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