wgpu/naga/tests/out/msl/interface.msl
2023-11-17 17:02:36 +01:00

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// language: metal2.1
#include <metal_stdlib>
#include <simd/simd.h>
using metal::uint;
struct VertexOutput {
metal::float4 position;
float _varying;
};
struct FragmentOutput {
float depth;
uint sample_mask;
float color;
};
struct type_4 {
uint inner[1];
};
struct Input1_ {
uint index;
};
struct Input2_ {
uint index;
};
struct vertex_Input {
uint color [[attribute(10)]];
};
struct vertex_Output {
metal::float4 position [[position, invariant]];
float _varying [[user(loc1), center_perspective]];
float _point_size [[point_size]];
};
vertex vertex_Output vertex_(
vertex_Input varyings [[stage_in]]
, uint vertex_index [[vertex_id]]
, uint instance_index [[instance_id]]
) {
const auto color = varyings.color;
uint tmp = (vertex_index + instance_index) + color;
const auto _tmp = VertexOutput {metal::float4(1.0), static_cast<float>(tmp)};
return vertex_Output { _tmp.position, _tmp._varying, 1.0 };
}
struct fragment_Input {
float _varying [[user(loc1), center_perspective]];
};
struct fragment_Output {
float depth [[depth(any)]];
uint sample_mask [[sample_mask]];
float color [[color(0)]];
};
fragment fragment_Output fragment_(
fragment_Input varyings_1 [[stage_in]]
, metal::float4 position [[position]]
, bool front_facing [[front_facing]]
, uint sample_index [[sample_id]]
, uint sample_mask [[sample_mask]]
) {
const VertexOutput in = { position, varyings_1._varying };
uint mask = sample_mask & (1u << sample_index);
float color_1 = front_facing ? 1.0 : 0.0;
const auto _tmp = FragmentOutput {in._varying, mask, color_1};
return fragment_Output { _tmp.depth, _tmp.sample_mask, _tmp.color };
}
struct computeInput {
};
kernel void compute(
metal::uint3 global_id [[thread_position_in_grid]]
, metal::uint3 local_id [[thread_position_in_threadgroup]]
, uint local_index [[thread_index_in_threadgroup]]
, metal::uint3 wg_id [[threadgroup_position_in_grid]]
, metal::uint3 num_wgs [[threadgroups_per_grid]]
, threadgroup type_4& output
) {
if (metal::all(local_id == metal::uint3(0u))) {
output = {};
}
metal::threadgroup_barrier(metal::mem_flags::mem_threadgroup);
output.inner[0] = (((global_id.x + local_id.x) + local_index) + wg_id.x) + num_wgs.x;
return;
}
struct vertex_two_structsInput {
};
struct vertex_two_structsOutput {
metal::float4 member_3 [[position, invariant]];
float _point_size [[point_size]];
};
vertex vertex_two_structsOutput vertex_two_structs(
uint index_1 [[vertex_id]]
, uint index_2 [[instance_id]]
) {
const Input1_ in1_ = { index_1 };
const Input2_ in2_ = { index_2 };
uint index = 2u;
uint _e8 = index;
return vertex_two_structsOutput { metal::float4(static_cast<float>(in1_.index), static_cast<float>(in2_.index), static_cast<float>(_e8), 0.0), 1.0 };
}