wgpu/naga/tests/out/msl/padding.msl
2023-10-25 14:25:04 -04:00

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// language: metal1.0
#include <metal_stdlib>
#include <simd/simd.h>
using metal::uint;
struct S {
metal::float3 a;
};
struct Test {
S a;
float b;
};
struct type_2 {
metal::float3 inner[2];
};
struct Test2_ {
type_2 a;
float b;
};
struct Test3_ {
metal::float4x3 a;
float b;
};
struct vertex_Output {
metal::float4 member [[position]];
};
vertex vertex_Output vertex_(
constant Test& input1_ [[buffer(0)]]
, constant Test2_& input2_ [[buffer(1)]]
, constant Test3_& input3_ [[buffer(2)]]
) {
float _e4 = input1_.b;
float _e8 = input2_.b;
float _e12 = input3_.b;
return vertex_Output { ((metal::float4(1.0) * _e4) * _e8) * _e12 };
}