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39 lines
689 B
Plaintext
39 lines
689 B
Plaintext
// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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struct S {
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metal::float3 a;
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};
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struct Test {
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S a;
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float b;
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};
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struct type_2 {
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metal::float3 inner[2];
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};
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struct Test2_ {
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type_2 a;
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float b;
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};
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struct Test3_ {
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metal::float4x3 a;
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float b;
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};
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struct vertex_Output {
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metal::float4 member [[position]];
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};
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vertex vertex_Output vertex_(
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constant Test& input1_ [[buffer(0)]]
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, constant Test2_& input2_ [[buffer(1)]]
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, constant Test3_& input3_ [[buffer(2)]]
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) {
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float _e4 = input1_.b;
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float _e8 = input2_.b;
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float _e12 = input3_.b;
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return vertex_Output { ((metal::float4(1.0) * _e4) * _e8) * _e12 };
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}
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