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73 lines
1.3 KiB
WebGPU Shading Language
73 lines
1.3 KiB
WebGPU Shading Language
// Tests for `naga::back::BoundsCheckPolicy::Restrict`.
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struct Globals {
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a: array<f32, 10>;
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v: vec4<f32>;
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m: mat3x4<f32>;
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d: array<f32>;
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};
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[[group(0), binding(0)]] var<storage, read_write> globals: Globals;
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fn index_array(i: i32) -> f32 {
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return globals.a[i];
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}
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fn index_dynamic_array(i: i32) -> f32 {
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return globals.d[i];
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}
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fn index_vector(i: i32) -> f32 {
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return globals.v[i];
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}
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fn index_vector_by_value(v: vec4<f32>, i: i32) -> f32 {
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return v[i];
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}
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fn index_matrix(i: i32) -> vec4<f32> {
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return globals.m[i];
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}
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fn index_twice(i: i32, j: i32) -> f32 {
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return globals.m[i][j];
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}
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fn index_expensive(i: i32) -> f32 {
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return globals.a[i32(sin(f32(i) / 100.0) * 100.0)];
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}
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fn index_in_bounds() -> f32 {
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return globals.a[9] + globals.v[3] + globals.m[2][3];
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}
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fn set_array(i: i32, v: f32) {
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globals.a[i] = v;
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}
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fn set_dynamic_array(i: i32, v: f32) {
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globals.d[i] = v;
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}
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fn set_vector(i: i32, v: f32) {
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globals.v[i] = v;
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}
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fn set_matrix(i: i32, v: vec4<f32>) {
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globals.m[i] = v;
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}
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fn set_index_twice(i: i32, j: i32, v: f32) {
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globals.m[i][j] = v;
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}
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fn set_expensive(i: i32, v: f32) {
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globals.a[i32(sin(f32(i) / 100.0) * 100.0)] = v;
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}
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fn set_in_bounds(v: f32) {
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globals.a[9] = v;
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globals.v[3] = v;
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globals.m[2][3] = v;
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}
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