f8df8d4032
235: Full MSAA handling r=kvark a=rukai These changes fix the msaa-line wgpu example, along with a PR to wgpu-native https://github.com/gfx-rs/wgpu-rs/pull/28 Concerns: * webgpu does not expose a way for users to query limits, how are they supposed to choose a suitable sample_count? * I think `attachment_unused` should be moved into gfx-hal. Where abouts? * Is a sample mask of `:u64 = !0` suitable? Co-authored-by: Rukai <rubickent@gmail.com> |
||
---|---|---|
examples | ||
ffi | ||
wgpu-native | ||
wgpu-remote | ||
.clang-format | ||
.gitignore | ||
.travis.yml | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
Makefile | ||
README.md | ||
rustfmt.toml |
This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.
WebGPU
This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.
The implementation consists of the following parts:
wgpu-native
- the native implementation of WebGPU as a C API librarywgpu-remote
- remoting layer to work with WebGPU across the process boundaryffi
- the C headers generated by cbindgen for both of the libraries
Supported platforms:
- Vulkan on Windows and Linux
- D3D12 and D3D11 on Windows
- Metal on macOS and iOS
Usage
This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:
rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle
The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.