Cross-platform, safe, pure-rust graphics api.
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bors[bot] f8df8d4032 Merge #235
235: Full MSAA handling r=kvark a=rukai

These changes fix the msaa-line wgpu example, along with a PR to wgpu-native https://github.com/gfx-rs/wgpu-rs/pull/28

Concerns:
*   webgpu does not expose a way for users to query limits, how are they supposed to choose a suitable sample_count?
*   I think `attachment_unused` should be moved into gfx-hal. Where abouts?
*   Is a sample mask of `:u64 = !0` suitable?

Co-authored-by: Rukai <rubickent@gmail.com>
2019-06-23 21:31:20 +00:00
examples Merge #169 2019-06-05 01:55:24 +00:00
ffi Remove the old tracking code, update local feature and the headers 2019-06-12 12:29:28 -04:00
wgpu-native Full MSAA handling 2019-06-23 22:17:42 +10:00
wgpu-remote Add Naïve Debug Derives Where Possible 2019-06-07 14:19:05 -07:00
.clang-format Reduce left indentation for nested structs 2019-03-08 07:15:36 -07:00
.gitignore Range merging unit tests 2019-06-13 11:08:53 -04:00
.travis.yml Debug tracking derives and regular optimization 2019-06-14 14:05:27 -04:00
bors.toml CI scripts 2018-09-14 11:39:24 -04:00
Cargo.lock Full MSAA handling 2019-06-23 22:17:42 +10:00
Cargo.toml Remove Rust wrapper and examples 2019-05-10 20:40:42 -04:00
CHANGELOG.md Fix typos. 2019-05-24 14:46:37 +07:00
LICENSE Initial commit 2018-09-13 15:18:51 -04:00
Makefile Add Windows/glfw3 to CI 2019-06-04 22:09:58 -02:30
README.md Fix typos. 2019-05-24 14:46:37 +07:00
rustfmt.toml Merge '.rustfmt.toml' into 'rustfmt.toml' 2019-05-01 23:06:36 +05:30

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-native - the native implementation of WebGPU as a C API library
  2. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  3. ffi - the C headers generated by cbindgen for both of the libraries

Supported platforms:

  • Vulkan on Windows and Linux
  • D3D12 and D3D11 on Windows
  • Metal on macOS and iOS

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. To run the C triangle example, install a C compiler + glfw 3, then run these commands at the root of the repo:

rustup toolchain install nightly
cargo install cbindgen
make examples-native
cd examples/hello_triangle_c/build
./hello_triangle

The idiomatic Rust wrapper lives in https://github.com/gfx-rs/wgpu-rs and provides a number of more complex examples to get a feel of the API.