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24 lines
619 B
WebGPU Shading Language
24 lines
619 B
WebGPU Shading Language
// vertex
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const c_scale: f32 = 1.2;
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[[location(0)]] var<in> a_pos : vec2<f32>;
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[[location(1)]] var<in> a_uv : vec2<f32>;
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[[location(0)]] var<out> v_uv : vec2<f32>;
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[[builtin(position)]] var<out> o_position : vec4<f32>;
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[[stage(vertex)]]
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fn main() {
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v_uv = a_uv;
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o_position = vec4<f32>(c_scale * a_pos, 0.0, 1.0);
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}
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// fragment
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[[location(0)]] var<in> v_uv : vec2<f32>;
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[[group(0), binding(0)]] var u_texture : texture_2d<f32>;
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[[group(0), binding(1)]] var u_sampler : sampler;
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[[location(0)]] var<out> o_color : vec4<f32>;
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[[stage(fragment)]]
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fn main() {
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o_color = textureSample(u_texture, u_sampler, v_uv);
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}
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