wgpu/tests/in/glsl/246-collatz.comp
2021-06-09 12:54:58 -04:00

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// AUTHOR: Unknown
// ISSUE: #246
// NOTE: Taken from the wgpu repo
#version 450
layout(local_size_x = 1) in;
layout(set = 0, binding = 0) buffer PrimeIndices {
uint[] indices;
}; // this is used as both input and output for convenience
// The Collatz Conjecture states that for any integer n:
// If n is even, n = n/2
// If n is odd, n = 3n+1
// And repeat this process for each new n, you will always eventually reach 1.
// Though the conjecture has not been proven, no counterexample has ever been found.
// This function returns how many times this recurrence needs to be applied to reach 1.
uint collatz_iterations(uint n) {
uint i = 0;
while(n != 1) {
if (mod(n, 2) == 0) {
n = n / 2;
}
else {
n = (3 * n) + 1;
}
i++;
}
return i;
}
void main() {
uint index = gl_GlobalInvocationID.x;
indices[index] = collatz_iterations(indices[index]);
}