wgpu/player
Andreas Reich edf1a86148
Separate out ComputeCommand id->arc resolve (a step towards no lifetimes on wgpu::ComputePass) (#5432)
* move out compute command to separate module

* introduce ArcComputeCommand

* stateless tracker now returns reference to arc upon insertion

* add insert_merge_single to buffer tracker

* compute pass execution now works internally with an ArcComputeCommand

* compute pass execution now translates Command to ArcCommand ahead of time

* don't clone commands in compute pass execution

* remove doc hiding

* use option insert

* clippy fix

* fix private doc issue

* remove unnecessary copied over doc hide
2024-04-23 07:01:29 +00:00
..
src Separate out ComputeCommand id->arc resolve (a step towards no lifetimes on wgpu::ComputePass) (#5432) 2024-04-23 07:01:29 +00:00
tests Allow configuring whether workgroup memory is zero initialised (#5508) 2024-04-17 15:50:31 -04:00
Cargo.toml Feature/serde feature (#5149) 2024-01-28 20:13:04 +00:00
README.md Remove DX11 backend (#4828) 2023-12-06 15:12:46 -05:00

wgpu player

This is an application that allows replaying the wgpu workloads recorded elsewhere. It requires the player to be built from the same revision as an application was linking to, or otherwise, the data may fail to load.

Launch as:

play <trace-dir>

When built with "winit" feature, it's able to replay the workloads that operate on a swapchain. It renders each frame sequentially and then waits for the user to close the window. When built without "winit", it launches in console mode and can replay any trace that doesn't use swapchains.

Note: replaying is currently restricted to the same backend as one used for recording a trace. It is straightforward, however, to just replace the backend in RON since it's serialized as plain text. Valid values are: Vulkan, Metal, and Dx12.