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4b6a2d1dfa
Allow constant evaluation of binary operators whose left and right operands are both vectors.
101 lines
1.9 KiB
Plaintext
101 lines
1.9 KiB
Plaintext
// language: metal1.0
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#include <metal_stdlib>
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#include <simd/simd.h>
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using metal::uint;
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constant uint TWO = 2u;
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constant int THREE = 3;
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constant int FOUR = 4;
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constant int FOUR_ALIAS = 4;
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constant int TEST_CONSTANT_ADDITION = 8;
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constant int TEST_CONSTANT_ALIAS_ADDITION = 8;
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constant float PI = 3.141;
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constant float phi_sun = 6.282;
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constant metal::float4 DIV = metal::float4(0.44444445, 0.0, 0.0, 0.0);
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constant int TEXTURE_KIND_REGULAR = 0;
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constant int TEXTURE_KIND_WARP = 1;
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constant int TEXTURE_KIND_SKY = 2;
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constant metal::float2 add_vec = metal::float2(4.0, 5.0);
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constant metal::bool2 compare_vec = metal::bool2(true, false);
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void swizzle_of_compose(
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) {
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metal::int4 out = metal::int4(4, 3, 2, 1);
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}
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void index_of_compose(
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) {
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int out_1 = 2;
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}
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void compose_three_deep(
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) {
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int out_2 = 6;
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}
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void non_constant_initializers(
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) {
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int w = 30;
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int x = {};
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int y = {};
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int z = 70;
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metal::int4 out_3 = {};
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int _e2 = w;
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x = _e2;
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int _e4 = x;
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y = _e4;
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int _e8 = w;
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int _e9 = x;
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int _e10 = y;
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int _e11 = z;
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out_3 = metal::int4(_e8, _e9, _e10, _e11);
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return;
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}
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void splat_of_constant(
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) {
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metal::int4 out_4 = metal::int4(-4, -4, -4, -4);
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}
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void compose_of_constant(
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) {
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metal::int4 out_5 = metal::int4(-4, -4, -4, -4);
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}
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void compose_of_splat(
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) {
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metal::float4 x_1 = metal::float4(2.0, 1.0, 1.0, 1.0);
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}
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uint map_texture_kind(
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int texture_kind
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) {
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switch(texture_kind) {
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case 0: {
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return 10u;
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}
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case 1: {
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return 20u;
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}
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case 2: {
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return 30u;
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}
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default: {
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return 0u;
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}
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}
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}
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kernel void main_(
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) {
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swizzle_of_compose();
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index_of_compose();
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compose_three_deep();
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non_constant_initializers();
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splat_of_constant();
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compose_of_constant();
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compose_of_splat();
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return;
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}
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