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2382c8e74f
* add GL_EXT_texture_shadow_lod feature detection * allow more cases of cube depth texture sampling in glsl * add test for sampling a cubemap array depth texture with lod * add test for chosing GL_EXT_texture_shadow_lod over the grad workaround if instructed * add changelog entry for GL_EXT_texture_shadow_lod * fix criteria for requiring and using TEXTURE_SHADOW_LOD * require gles 320 for textureSampling over cubeArrayShadow * prevent false positives in TEXTURE_SHADOW_LOD in checks * make workaround_lod_with_grad usecase selection less context dependant * move 3d array texture error into the validator * correct ImageSample logic errors
12 lines
192 B
Plaintext
12 lines
192 B
Plaintext
(
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glsl: (
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writer_flags: ("TEXTURE_SHADOW_LOD"),
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version: Embedded(
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version: 320,
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is_webgl: false
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),
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binding_map: {},
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zero_initialize_workgroup_memory: true,
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),
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)
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