wgpu/naga/tests/in/padding.wgsl
2023-10-25 14:25:04 -04:00

34 lines
490 B
WebGPU Shading Language

struct S {
a: vec3<f32>,
}
struct Test {
a: S,
b: f32, // offset: 16
}
struct Test2 {
a: array<vec3<f32>, 2>,
b: f32, // offset: 32
}
struct Test3 {
a: mat4x3<f32>,
b: f32, // offset: 64
}
@group(0) @binding(0)
var<uniform> input1: Test;
@group(0) @binding(1)
var<uniform> input2: Test2;
@group(0) @binding(2)
var<uniform> input3: Test3;
@vertex
fn vertex() -> @builtin(position) vec4<f32> {
return vec4<f32>(1.0) * input1.b * input2.b * input3.b;
}